Path: blob/master/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards.Commands { public class StoryboardFlipHCommand : StoryboardCommand<bool> { public StoryboardFlipHCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue) : base(easing, startTime, endTime, startValue, endValue) { } public override string PropertyName => nameof(IFlippable.FlipH); public override void ApplyInitialValue<TDrawable>(TDrawable d) { if (StartTime == EndTime) d.FlipH = StartValue; } public override TransformSequence<TDrawable> ApplyTransforms<TDrawable>(TDrawable d) => d.TransformTo(nameof(IFlippable.FlipH), StartValue).Delay(Duration) .TransformTo(nameof(IFlippable.FlipH), EndValue); } }