DEF TILE_1BPP_SIZE EQU TILE_SIZE / 2 ; bytes
DEF BLOCK_WIDTH EQU 4 ; tiles
DEF BLOCK_HEIGHT EQU BLOCK_WIDTH ; tiles
DEF SCREEN_BLOCK_WIDTH EQU 6 ; blocks
DEF SCREEN_BLOCK_HEIGHT EQU 5 ; blocks
DEF SURROUNDING_WIDTH EQU SCREEN_BLOCK_WIDTH * BLOCK_WIDTH ; tiles
DEF SURROUNDING_HEIGHT EQU SCREEN_BLOCK_HEIGHT * BLOCK_HEIGHT ; tiles
DEF SPRITEBUFFERSIZE EQU 7 * 7 * TILE_1BPP_SIZE
; HP bar
DEF HP_BAR_GREEN EQU 0
DEF HP_BAR_YELLOW EQU 1
DEF HP_BAR_RED EQU 2
; hAutoBGTransferEnabled
DEF TRANSFERTOP EQU 0
DEF TRANSFERMIDDLE EQU 1
DEF TRANSFERBOTTOM EQU 2
; hRedrawRowOrColumnMode
DEF REDRAW_COL EQU 1
DEF REDRAW_ROW EQU 2
; hUILayoutFlags
const_def
const BIT_PARTY_MENU_HP_BAR ; 0
const BIT_DOUBLE_SPACED_MENU ; 1
const BIT_SINGLE_SPACED_LINES ; 2
; tile list ids
; TileIDListPointerTable indexes (see data/tilemaps.asm)
const_def
const TILEMAP_MON_PIC
const TILEMAP_SLIDE_DOWN_MON_PIC_7X5
const TILEMAP_SLIDE_DOWN_MON_PIC_7X3
const TILEMAP_GENGAR_INTRO_1
const TILEMAP_GENGAR_INTRO_2
const TILEMAP_GENGAR_INTRO_3
const TILEMAP_GAME_BOY
const TILEMAP_LINK_CABLE
DEF NUM_TILEMAPS EQU const_value