; Pseudo-OAM flags used by game logic
const_def
const BIT_END_OF_OAM_DATA ; 0
const BIT_SPRITE_UNDER_GRASS ; 1
; Used in SpriteFacingAndAnimationTable (see data/sprites/facings.asm)
DEF FACING_END EQU 1 << BIT_END_OF_OAM_DATA
DEF UNDER_GRASS EQU 1 << BIT_SPRITE_UNDER_GRASS