Path: blob/master/data/battle_anims/special_effect_pointers.asm
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MACRO special_effect1db \12dw \23ENDM45SpecialEffectPointers:6; special effect id, effect routine address7special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE8special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD9special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC10special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB11special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA12special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F913special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F814special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F715special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F616special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F517special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F418special_effect SE_BLINK_MON, AnimationBlinkMon ; $F319special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F220special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F121special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F022special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF23special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE24special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED25special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC26special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB27special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA28special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E929special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E830special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E731special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E632special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E533special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E434special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; $E3 unused35special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E236special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E137special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; $E0 unused38special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF39special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE40special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD41special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC42special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB43special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA44special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D945special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D846db -1 ; end474849