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pret
GitHub Repository: pret/pokered
Path: blob/master/data/moves/animations.asm
1271 views
1
AttackAnimationPointers:
2
table_width 2
3
dw PoundAnim
4
dw KarateChopAnim
5
dw DoubleSlapAnim
6
dw CometPunchAnim
7
dw MegaPunchAnim
8
dw PayDayAnim
9
dw FirePunchAnim
10
dw IcePunchAnim
11
dw ThunderPunchAnim
12
dw ScratchAnim
13
dw VicegripAnim
14
dw GuillotineAnim
15
dw RazorWindAnim
16
dw SwordsDanceAnim
17
dw CutAnim
18
dw GustAnim
19
dw WingAttackAnim
20
dw WhirlwindAnim
21
dw FlyAnim
22
dw BindAnim
23
dw SlamAnim
24
dw VineWhipAnim
25
dw StompAnim
26
dw DoubleKickAnim
27
dw MegaKickAnim
28
dw JumpKickAnim
29
dw RollingKickAnim
30
dw SandAttackAnim
31
dw HeadbuttAnim
32
dw HornAttackAnim
33
dw FuryAttackAnim
34
dw HornDrillAnim
35
dw TackleAnim
36
dw BodySlamAnim
37
dw WrapAnim
38
dw TakeDownAnim
39
dw ThrashAnim
40
dw DoubleEdgeAnim
41
dw TailWhipAnim
42
dw PoisonStingAnim
43
dw TwineedleAnim
44
dw PinMissileAnim
45
dw LeerAnim
46
dw BiteAnim
47
dw GrowlAnim
48
dw RoarAnim
49
dw SingAnim
50
dw SupersonicAnim
51
dw SonicBoomAnim
52
dw DisableAnim
53
dw AcidAnim
54
dw EmberAnim
55
dw FlamethrowerAnim
56
dw MistAnim
57
dw WaterGunAnim
58
dw HydroPumpAnim
59
dw SurfAnim
60
dw IceBeamAnim
61
dw BlizzardAnim
62
dw PsyBeamAnim
63
dw BubbleBeamAnim
64
dw AuroraBeamAnim
65
dw HyperBeamAnim
66
dw PeckAnim
67
dw DrillPeckAnim
68
dw SubmissionAnim
69
dw LowKickAnim
70
dw CounterAnim
71
dw SeismicTossAnim
72
dw StrengthAnim
73
dw AbsorbAnim
74
dw MegaDrainAnim
75
dw LeechSeedAnim
76
dw GrowthAnim
77
dw RazorLeafAnim
78
dw SolarBeamAnim
79
dw PoisonPowderAnim
80
dw StunSporeAnim
81
dw SleepPowderAnim
82
dw PetalDanceAnim
83
dw StringShotAnim
84
dw DragonRageAnim
85
dw FireSpinAnim
86
dw ThunderShockAnim
87
dw ThunderBoltAnim
88
dw ThunderWaveAnim
89
dw ThunderAnim
90
dw RockThrowAnim
91
dw EarthquakeAnim
92
dw FissureAnim
93
dw DigAnim
94
dw ToxicAnim
95
dw ConfusionAnim
96
dw PsychicAnim
97
dw HypnosisAnim
98
dw MeditateAnim
99
dw AgilityAnim
100
dw QuickAttackAnim
101
dw RageAnim
102
dw TeleportAnim
103
dw NightShadeAnim
104
dw MimicAnim
105
dw ScreechAnim
106
dw DoubleTeamAnim
107
dw RecoverAnim
108
dw HardenAnim
109
dw MinimizeAnim
110
dw SmokeScreenAnim
111
dw ConfuseRayAnim
112
dw WithdrawAnim
113
dw DefenseCurlAnim
114
dw BarrierAnim
115
dw LightScreenAnim
116
dw HazeAnim
117
dw ReflectAnim
118
dw FocusEnergyAnim
119
dw BideAnim
120
dw MetronomeAnim
121
dw MirrorMoveAnim
122
dw SelfdestructAnim
123
dw EggBombAnim
124
dw LickAnim
125
dw SmogAnim
126
dw SludgeAnim
127
dw BoneClubAnim
128
dw FireBlastAnim
129
dw WaterfallAnim
130
dw ClampAnim
131
dw SwiftAnim
132
dw SkullBashAnim
133
dw SpikeCannonAnim
134
dw ConstrictAnim
135
dw AmnesiaAnim
136
dw KinesisAnim
137
dw SoftboiledAnim
138
dw HiJumpKickAnim
139
dw GlareAnim
140
dw DreamEaterAnim
141
dw PoisonGasAnim
142
dw BarrageAnim
143
dw LeechLifeAnim
144
dw LovelyKissAnim
145
dw SkyAttackAnim
146
dw TransformAnim
147
dw BubbleAnim
148
dw DizzyPunchAnim
149
dw SporeAnim
150
dw FlashAnim
151
dw PsywaveAnim
152
dw SplashAnim
153
dw AcidArmorAnim
154
dw CrabHammerAnim
155
dw ExplosionAnim
156
dw FurySwipesAnim
157
dw BonemerangAnim
158
dw RestAnim
159
dw RockSlideAnim
160
dw HyperFangAnim
161
dw SharpenAnim
162
dw ConversionAnim
163
dw TriAttackAnim
164
dw SuperFangAnim
165
dw SlashAnim
166
dw SubstituteAnim
167
dw StruggleAnim
168
assert_table_length NUM_ATTACKS
169
dw ShowPicAnim
170
dw EnemyFlashAnim
171
dw PlayerFlashAnim
172
dw EnemyHUDShakeAnim
173
dw TradeBallDropAnim
174
dw TradeBallAppear1Anim
175
dw TradeBallAppear2Anim
176
dw TradeBallPoofAnim
177
dw XStatItemAnim
178
dw XStatItemAnim
179
dw ShrinkingSquareAnim
180
dw ShrinkingSquareAnim
181
dw XStatItemBlackAnim
182
dw XStatItemBlackAnim
183
dw ShrinkingSquareBlackAnim
184
dw ShrinkingSquareBlackAnim
185
dw UnusedAnim
186
dw UnusedAnim
187
dw ParalyzeAnim
188
dw ParalyzeAnim
189
dw PoisonAnim
190
dw PoisonAnim
191
dw SleepPlayerAnim
192
dw SleepEnemyAnim
193
dw ConfusedPlayerAnim
194
dw ConfusedEnemyAnim
195
dw SlideDownAnim
196
dw BallTossAnim
197
dw BallShakeAnim
198
dw BallPoofAnim
199
dw BallBlockAnim
200
dw GreatTossAnim
201
dw UltraTossAnim
202
dw ShakeScreenAnim
203
dw HidePicAnim
204
dw ThrowRockAnim
205
dw ThrowBaitAnim
206
assert_table_length NUM_ATTACK_ANIMS
207
dw ZigZagScreenAnim
208
209
; each animation is a list of subanimations
210
; and/or special effects, terminated by -1
211
212
;\1: sound_id
213
;\2: special_effect_id or subanimation_id
214
; if \2 is a subanimation_id:
215
;\3: tileset_id
216
;\4: delay
217
MACRO battle_anim
218
IF _NARG == 4
219
db (\3 << 6) | \4
220
db \1 - 1
221
db \2
222
ELSE
223
db \2
224
db \1 - 1
225
ENDC
226
ENDM
227
228
; The 0 or 1 in the name of a subanim indicates whether to use tileset 0 or 1.
229
; "Both" indicates either can be used for different images using the same animation.
230
231
ZigZagScreenAnim:
232
battle_anim NO_MOVE, SE_WAVY_SCREEN
233
db -1 ; end
234
235
PoundAnim:
236
StruggleAnim:
237
battle_anim POUND, SUBANIM_0_STAR_TWICE, 0, 8
238
db -1 ; end
239
240
KarateChopAnim:
241
battle_anim KARATE_CHOP, SUBANIM_0_STAR_DESCENDING, 0, 8
242
db -1 ; end
243
244
DoubleSlapAnim:
245
battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
246
battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
247
db -1 ; end
248
249
CometPunchAnim:
250
battle_anim COMET_PUNCH, SUBANIM_0_STAR_THRICE, 0, 4
251
battle_anim COMET_PUNCH, SUBANIM_0_STAR_THRICE, 0, 4
252
db -1 ; end
253
254
MegaPunchAnim:
255
battle_anim MEGA_PUNCH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
256
db -1 ; end
257
258
PayDayAnim:
259
battle_anim POUND, SUBANIM_0_STAR_TWICE, 0, 8
260
battle_anim PAY_DAY, SUBANIM_0_COIN_BOUNCE, 0, 4
261
db -1 ; end
262
263
FirePunchAnim:
264
battle_anim FIRE_PUNCH, SUBANIM_0_STAR_THRICE, 0, 6
265
battle_anim NO_MOVE, SUBANIM_1_FLAMES, 1, 6
266
db -1 ; end
267
268
IcePunchAnim:
269
battle_anim ICE_PUNCH, SUBANIM_0_STAR_THRICE, 0, 6
270
battle_anim NO_MOVE, SUBANIM_0_ICE_RISE, 0, 16
271
db -1 ; end
272
273
ThunderPunchAnim:
274
battle_anim THUNDERPUNCH, SUBANIM_0_STAR_THRICE, 0, 6
275
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
276
battle_anim NO_MOVE, SUBANIM_1_LIGHTNING, 1, 6
277
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
278
db -1 ; end
279
280
ScratchAnim:
281
battle_anim SCRATCH, SUBANIM_0_SCRATCHES, 0, 6
282
db -1 ; end
283
284
VicegripAnim:
285
battle_anim VICEGRIP, SUBANIM_0_SLICE_BOTH_SIDES, 0, 8
286
db -1 ; end
287
288
GuillotineAnim:
289
battle_anim GUILLOTINE, SUBANIM_0_SLICE_BOTH_SIDES, 0, 6
290
db -1 ; end
291
292
RazorWindAnim:
293
battle_anim RAZOR_WIND, SUBANIM_0_SLICE, 0, 4
294
db -1 ; end
295
296
SwordsDanceAnim:
297
battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
298
battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
299
battle_anim SWORDS_DANCE, SUBANIM_1_SWORDS_CIRCLING, 1, 6
300
db -1 ; end
301
302
CutAnim:
303
battle_anim CUT, SE_DARK_SCREEN_FLASH
304
battle_anim NO_MOVE, SUBANIM_0_SLICE, 0, 4
305
db -1 ; end
306
307
GustAnim:
308
battle_anim GUST, SUBANIM_1_TORNADO, 1, 6
309
battle_anim NO_MOVE, SUBANIM_0_STAR_THRICE, 0, 6
310
db -1 ; end
311
312
WingAttackAnim:
313
battle_anim WING_ATTACK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
314
db -1 ; end
315
316
WhirlwindAnim:
317
battle_anim WHIRLWIND, SUBANIM_1_TORNADO, 1, 6
318
battle_anim NO_MOVE, SE_SLIDE_ENEMY_MON_OFF
319
db -1 ; end
320
321
FlyAnim:
322
battle_anim FLY, SUBANIM_1_STAR_BIG_MOVING, 1, 6
323
battle_anim NO_MOVE, SE_SHOW_MON_PIC
324
db -1 ; end
325
326
BindAnim:
327
battle_anim BIND, SUBANIM_0_BIND, 0, 4
328
battle_anim BIND, SUBANIM_0_BIND, 0, 4
329
db -1 ; end
330
331
SlamAnim:
332
battle_anim SLAM, SUBANIM_0_STAR_THRICE, 0, 6
333
db -1 ; end
334
335
VineWhipAnim:
336
battle_anim VINE_WHIP, SUBANIM_0_SLICE, 0, 1
337
battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 8
338
db -1 ; end
339
340
StompAnim:
341
battle_anim STOMP, SUBANIM_1_STAR_BIG, 1, 8
342
db -1 ; end
343
344
DoubleKickAnim:
345
battle_anim DOUBLE_KICK, SUBANIM_0_STAR_TWICE, 0, 8
346
battle_anim DOUBLE_KICK, SUBANIM_0_STAR_TWICE, 0, 8
347
db -1 ; end
348
349
MegaKickAnim:
350
battle_anim MEGA_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
351
db -1 ; end
352
353
JumpKickAnim:
354
battle_anim JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
355
db -1 ; end
356
357
RollingKickAnim:
358
battle_anim ROLLING_KICK, SE_DARK_SCREEN_FLASH
359
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
360
db -1 ; end
361
362
SandAttackAnim:
363
battle_anim SAND_ATTACK, SUBANIM_1_SAND, 1, 6
364
db -1 ; end
365
366
HeadbuttAnim:
367
battle_anim HEADBUTT, SUBANIM_1_STAR_BIG, 1, 6
368
db -1 ; end
369
370
HornAttackAnim:
371
battle_anim HORN_ATTACK, SUBANIM_0_HORN_JAB_TWICE, 0, 6
372
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 6
373
db -1 ; end
374
375
FuryAttackAnim:
376
battle_anim FURY_ATTACK, SUBANIM_0_HORN_JAB_THRICE, 0, 2
377
battle_anim NO_MOVE, SUBANIM_0_HORN_JAB_THRICE, 0, 2
378
db -1 ; end
379
380
HornDrillAnim:
381
battle_anim HORN_DRILL, SUBANIM_1_STAR_BIG, 1, 2
382
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
383
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
384
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
385
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
386
db -1 ; end
387
388
TackleAnim:
389
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
390
battle_anim NO_MOVE, SE_RESET_MON_POSITION
391
db -1 ; end
392
393
BodySlamAnim:
394
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
395
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
396
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
397
battle_anim NO_MOVE, SE_RESET_MON_POSITION
398
db -1 ; end
399
400
WrapAnim:
401
battle_anim WRAP, SUBANIM_0_BIND, 0, 4
402
battle_anim WRAP, SUBANIM_0_BIND, 0, 4
403
battle_anim WRAP, SUBANIM_0_BIND, 0, 4
404
db -1 ; end
405
406
TakeDownAnim:
407
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
408
battle_anim TAKE_DOWN, SE_DARK_SCREEN_FLASH
409
battle_anim NO_MOVE, SE_RESET_MON_POSITION
410
db -1 ; end
411
412
ThrashAnim:
413
battle_anim THRASH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
414
db -1 ; end
415
416
DoubleEdgeAnim:
417
battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE
418
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_CENTERING, 0, 6
419
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
420
battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY
421
battle_anim DOUBLE_EDGE, SE_DARK_SCREEN_FLASH
422
battle_anim NO_MOVE, SE_RESET_MON_POSITION
423
db -1 ; end
424
425
TailWhipAnim:
426
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
427
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
428
battle_anim AMNESIA, SE_RESET_MON_POSITION
429
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
430
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
431
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
432
battle_anim AMNESIA, SE_RESET_MON_POSITION
433
db -1 ; end
434
435
PoisonStingAnim:
436
battle_anim POISON_STING, SUBANIM_0_STAR, 0, 6
437
db -1 ; end
438
439
TwineedleAnim:
440
battle_anim TWINEEDLE, SUBANIM_0_STAR_TWICE, 0, 5
441
battle_anim TWINEEDLE, SUBANIM_0_STAR_TWICE, 0, 5
442
db -1 ; end
443
444
PinMissileAnim:
445
battle_anim PIN_MISSILE, SUBANIM_0_STAR_TWICE, 0, 3
446
db -1 ; end
447
448
LeerAnim:
449
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
450
battle_anim LEER, SE_DARK_SCREEN_FLASH
451
battle_anim LEER, SE_DARK_SCREEN_FLASH
452
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
453
db -1 ; end
454
455
BiteAnim:
456
battle_anim BITE, SUBANIM_0_STAR_THRICE, 0, 8
457
db -1 ; end
458
459
GrowlAnim:
460
battle_anim GROWL, SUBANIM_0_HEART_1_MUSIC, 1, 6
461
db -1 ; end
462
463
RoarAnim:
464
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
465
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
466
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
467
db -1 ; end
468
469
SingAnim:
470
battle_anim SING, SUBANIM_0_HEART_1_MUSIC, 1, 6
471
battle_anim NO_MOVE, SUBANIM_1_MUSIC_CIRCLING_ENEMY, 1, 16
472
battle_anim NO_MOVE, SUBANIM_1_MUSIC_CIRCLING_ENEMY, 1, 16
473
db -1 ; end
474
475
SupersonicAnim:
476
battle_anim SUPERSONIC, SUBANIM_0_SOUND_WAVE, 0, 6
477
db -1 ; end
478
479
SonicBoomAnim:
480
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
481
battle_anim ROAR, SUBANIM_1_SHOUT, 1, 6
482
battle_anim GUST, SUBANIM_1_TORNADO, 1, 6
483
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 6
484
db -1 ; end
485
486
DisableAnim:
487
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
488
battle_anim LEER, SE_DARK_SCREEN_FLASH
489
battle_anim LEER, SE_DARK_SCREEN_FLASH
490
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
491
db -1 ; end
492
493
AcidAnim:
494
battle_anim ACID, SUBANIM_1_BLOB_TOSS, 1, 6
495
battle_anim ACID, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
496
db -1 ; end
497
498
EmberAnim:
499
battle_anim EMBER, SUBANIM_1_FLAMES, 1, 6
500
db -1 ; end
501
502
FlamethrowerAnim:
503
battle_anim FLAMETHROWER, SUBANIM_1_FLAME_BEAM, 1, 6
504
battle_anim FLAMETHROWER, SUBANIM_1_FLAME_COLUMN_1, 1, 6
505
battle_anim FLAMETHROWER, SUBANIM_1_FLAME_COLUMN_2, 1, 6
506
db -1 ; end
507
508
MistAnim:
509
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
510
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
511
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
512
db -1 ; end
513
514
WaterGunAnim:
515
battle_anim WATER_GUN, SUBANIM_0_WATER_DROPLETS, 0, 6
516
db -1 ; end
517
518
HydroPumpAnim:
519
battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
520
battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
521
db -1 ; end
522
523
SurfAnim:
524
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
525
battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
526
db -1 ; end
527
528
IceBeamAnim:
529
battle_anim ICE_BEAM, SUBANIM_0_BEAM, 0, 3
530
battle_anim NO_MOVE, SUBANIM_0_ICE_RISE, 0, 16
531
db -1 ; end
532
533
BlizzardAnim:
534
battle_anim BLIZZARD, SUBANIM_0_ICE_FALL, 0, 4
535
battle_anim HYDRO_PUMP, SUBANIM_0_ICE_FALL, 0, 4
536
db -1 ; end
537
538
PsyBeamAnim:
539
battle_anim PSYBEAM, SUBANIM_0_BEAM, 0, 3
540
battle_anim NO_MOVE, SE_FLASH_SCREEN_LONG
541
db -1 ; end
542
543
BubbleBeamAnim:
544
battle_anim BUBBLEBEAM, SUBANIM_0_WATER_BUBBLES, 0, 18
545
db -1 ; end
546
547
AuroraBeamAnim:
548
battle_anim AURORA_BEAM, SUBANIM_0_BEAM, 0, 3
549
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
550
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
551
db -1 ; end
552
553
HyperBeamAnim:
554
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
555
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
556
battle_anim HYPER_BEAM, SUBANIM_0_BEAM, 0, 2
557
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
558
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
559
battle_anim MEGA_PUNCH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
560
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
561
db -1 ; end
562
563
PeckAnim:
564
battle_anim PECK, SUBANIM_0_STAR_TWICE, 0, 8
565
db -1 ; end
566
567
DrillPeckAnim:
568
battle_anim DRILL_PECK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
569
db -1 ; end
570
571
SubmissionAnim:
572
battle_anim SUBMISSION, SE_SLIDE_MON_OFF
573
battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 6
574
battle_anim NO_MOVE, SE_SHOW_MON_PIC
575
db -1 ; end
576
577
LowKickAnim:
578
battle_anim LOW_KICK, SE_SLIDE_MON_OFF
579
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
580
battle_anim NO_MOVE, SE_SHOW_MON_PIC
581
db -1 ; end
582
583
CounterAnim:
584
battle_anim COUNTER, SE_SLIDE_MON_OFF
585
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
586
battle_anim NO_MOVE, SE_SHOW_MON_PIC
587
db -1 ; end
588
589
SeismicTossAnim:
590
battle_anim NO_MOVE, SE_BLINK_ENEMY_MON
591
battle_anim BARRAGE, SUBANIM_1_SPHERE_BIG, 1, 1
592
battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC
593
battle_anim NO_MOVE, SE_SLIDE_MON_OFF
594
battle_anim SEISMIC_TOSS, SUBANIM_1_SPHERE_BIG_RISE, 1, 2
595
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
596
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
597
battle_anim NO_MOVE, SE_SHOW_MON_PIC
598
battle_anim SEISMIC_TOSS, SUBANIM_1_SPHERE_BIG_FALL, 1, 1
599
battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC
600
battle_anim NO_MOVE, SE_SHAKE_SCREEN
601
db -1 ; end
602
603
StrengthAnim:
604
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
605
battle_anim NO_MOVE, SE_RESET_MON_POSITION
606
battle_anim FIRE_PUNCH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
607
db -1 ; end
608
609
AbsorbAnim:
610
battle_anim ABSORB, SE_LIGHT_SCREEN_PALETTE
611
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
612
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
613
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
614
db -1 ; end
615
616
MegaDrainAnim:
617
battle_anim MEGA_DRAIN, SE_LIGHT_SCREEN_PALETTE
618
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
619
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
620
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
621
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
622
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
623
db -1 ; end
624
625
LeechSeedAnim:
626
battle_anim LEECH_SEED, SUBANIM_1_SEED_TOSS, 1, 6
627
battle_anim STUN_SPORE, SUBANIM_1_SEED_LAND, 1, 21
628
db -1 ; end
629
630
GrowthAnim:
631
battle_anim GROWTH, SE_LIGHT_SCREEN_PALETTE
632
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
633
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
634
db -1 ; end
635
636
RazorLeafAnim:
637
battle_anim RAZOR_LEAF, SE_LEAVES_FALLING
638
battle_anim SWIFT, SUBANIM_1_LEAVES_TOSS, 1, 1
639
battle_anim RAZOR_WIND, SUBANIM_0_SLICE, 0, 1
640
db -1 ; end
641
642
SolarBeamAnim:
643
battle_anim SOLARBEAM, SUBANIM_0_BEAM, 0, 6
644
battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 6
645
db -1 ; end
646
647
PoisonPowderAnim:
648
battle_anim POISONPOWDER, SUBANIM_0_CIRCLES_FALLING, 0, 6
649
db -1 ; end
650
651
StunSporeAnim:
652
battle_anim STUN_SPORE, SUBANIM_0_CIRCLES_FALLING, 0, 6
653
db -1 ; end
654
655
SleepPowderAnim:
656
battle_anim SLEEP_POWDER, SUBANIM_0_CIRCLES_FALLING, 0, 6
657
db -1 ; end
658
659
PetalDanceAnim:
660
battle_anim PETAL_DANCE, SE_LIGHT_SCREEN_PALETTE
661
battle_anim NO_MOVE, SE_PETALS_FALLING
662
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
663
db -1 ; end
664
665
StringShotAnim:
666
battle_anim STRING_SHOT, SUBANIM_0_STRING_SHOT, 0, 8
667
db -1 ; end
668
669
DragonRageAnim:
670
battle_anim DRAGON_RAGE, SUBANIM_1_FLAME_BEAM, 1, 6
671
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_1, 1, 6
672
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
673
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_3, 1, 6
674
db -1 ; end
675
676
FireSpinAnim:
677
battle_anim FIRE_SPIN, SUBANIM_1_FLAME_COLUMN_1, 1, 6
678
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
679
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_3, 1, 6
680
db -1 ; end
681
682
ThunderShockAnim:
683
battle_anim THUNDERSHOCK, SUBANIM_1_LIGHTNING_BALL, 1, 2
684
db -1 ; end
685
686
ThunderBoltAnim:
687
battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 1
688
battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 1
689
db -1 ; end
690
691
ThunderWaveAnim:
692
battle_anim THUNDER_WAVE, SUBANIM_1_LIGHTNING_BALL, 1, 2
693
battle_anim NO_MOVE, SUBANIM_0_BIND, 0, 2
694
battle_anim NO_MOVE, SUBANIM_0_BIND, 0, 4
695
db -1 ; end
696
697
ThunderAnim:
698
battle_anim THUNDER, SE_DARK_SCREEN_PALETTE
699
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
700
battle_anim NO_MOVE, SUBANIM_1_LIGHTNING, 1, 6
701
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
702
battle_anim THUNDERBOLT, SUBANIM_1_LIGHTNING_BALL, 1, 2
703
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
704
db -1 ; end
705
706
RockThrowAnim:
707
battle_anim ROCK_THROW, SUBANIM_0_ROCKS_FALL_ENEMY, 0, 4
708
db -1 ; end
709
710
EarthquakeAnim:
711
battle_anim EARTHQUAKE, SE_SHAKE_SCREEN
712
battle_anim EARTHQUAKE, SE_SHAKE_SCREEN
713
db -1 ; end
714
715
FissureAnim:
716
battle_anim FISSURE, SE_DARK_SCREEN_FLASH
717
battle_anim NO_MOVE, SE_SHAKE_SCREEN
718
battle_anim FISSURE, SE_DARK_SCREEN_FLASH
719
battle_anim NO_MOVE, SE_SHAKE_SCREEN
720
db -1 ; end
721
722
DigAnim:
723
battle_anim DIG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
724
battle_anim NO_MOVE, SE_SLIDE_MON_UP
725
db -1 ; end
726
727
ToxicAnim:
728
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
729
battle_anim TOXIC, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
730
db -1 ; end
731
732
ConfusionAnim:
733
battle_anim CONFUSION, SE_FLASH_SCREEN_LONG
734
db -1 ; end
735
736
PsychicAnim:
737
battle_anim PSYCHIC_M, SE_FLASH_SCREEN_LONG
738
battle_anim NO_MOVE, SE_WAVY_SCREEN
739
db -1 ; end
740
741
HypnosisAnim:
742
battle_anim HYPNOSIS, SE_FLASH_SCREEN_LONG
743
db -1 ; end
744
745
MeditateAnim:
746
battle_anim MEDITATE, SE_LIGHT_SCREEN_PALETTE
747
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
748
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
749
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
750
db -1 ; end
751
752
AgilityAnim:
753
battle_anim AGILITY, SE_LIGHT_SCREEN_PALETTE
754
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
755
db -1 ; end
756
757
QuickAttackAnim:
758
battle_anim QUICK_ATTACK, SE_SLIDE_MON_OFF
759
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
760
battle_anim NO_MOVE, SE_SHOW_MON_PIC
761
db -1 ; end
762
763
RageAnim:
764
battle_anim RAGE, SUBANIM_0_STAR_TWICE, 0, 6
765
db -1 ; end
766
767
TeleportAnim:
768
battle_anim TELEPORT, SE_SQUISH_MON_PIC
769
battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD
770
db -1 ; end
771
772
NightShadeAnim:
773
battle_anim CONFUSION, SE_FLASH_SCREEN_LONG
774
battle_anim NO_MOVE, SE_WAVY_SCREEN
775
db -1 ; end
776
777
MimicAnim:
778
battle_anim MIMIC, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
779
battle_anim MIMIC, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 6
780
db -1 ; end
781
782
ScreechAnim:
783
battle_anim SCREECH, SUBANIM_0_HEART_1_MUSIC, 1, 6
784
db -1 ; end
785
786
DoubleTeamAnim:
787
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
788
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
789
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
790
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
791
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
792
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
793
battle_anim DOUBLE_TEAM, SE_SHAKE_BACK_AND_FORTH
794
battle_anim NO_MOVE, SE_SHOW_MON_PIC
795
battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
796
db -1 ; end
797
798
RecoverAnim:
799
battle_anim RECOVER, SE_BLINK_MON
800
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
801
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
802
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
803
db -1 ; end
804
805
HardenAnim:
806
battle_anim HARDEN, SE_LIGHT_SCREEN_PALETTE
807
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
808
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
809
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
810
db -1 ; end
811
812
MinimizeAnim:
813
battle_anim MINIMIZE, SE_LIGHT_SCREEN_PALETTE
814
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
815
battle_anim NO_MOVE, SE_MINIMIZE_MON
816
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
817
db -1 ; end
818
819
SmokeScreenAnim:
820
battle_anim SMOKESCREEN, SUBANIM_1_SAND, 1, 6
821
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF_ENEMY, 0, 4
822
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
823
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
824
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
825
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
826
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
827
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
828
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
829
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
830
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
831
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
832
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
833
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
834
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
835
db -1 ; end
836
837
ConfuseRayAnim:
838
battle_anim CONFUSE_RAY, SE_DARK_SCREEN_PALETTE
839
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_TOSS, 1, 6
840
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
841
db -1 ; end
842
843
WithdrawAnim:
844
battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE
845
battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
846
battle_anim NO_MOVE, SUBANIM_0_SHELL, 0, 6
847
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
848
battle_anim NO_MOVE, SE_SHOW_MON_PIC
849
db -1 ; end
850
851
DefenseCurlAnim:
852
battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE
853
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 0, 6
854
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
855
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
856
db -1 ; end
857
858
BarrierAnim:
859
battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
860
battle_anim BARRIER, SUBANIM_1_BARRIER, 1, 6
861
db -1 ; end
862
863
LightScreenAnim:
864
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
865
battle_anim LIGHT_SCREEN, SUBANIM_1_BARRIER, 1, 6
866
battle_anim LIGHT_SCREEN, SUBANIM_1_BARRIER, 1, 6
867
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
868
db -1 ; end
869
870
HazeAnim:
871
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
872
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
873
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
874
db -1 ; end
875
876
ReflectAnim:
877
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
878
battle_anim REFLECT, SUBANIM_1_BARRIER, 1, 6
879
battle_anim REFLECT, SUBANIM_1_BARRIER, 1, 6
880
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
881
db -1 ; end
882
883
FocusEnergyAnim:
884
battle_anim FOCUS_ENERGY, SE_SPIRAL_BALLS_INWARD
885
db -1 ; end
886
887
BideAnim:
888
battle_anim BIDE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
889
db -1 ; end
890
891
MetronomeAnim:
892
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
893
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
894
battle_anim AMNESIA, SE_RESET_MON_POSITION
895
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
896
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
897
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
898
battle_anim AMNESIA, SE_RESET_MON_POSITION
899
db -1 ; end
900
901
MirrorMoveAnim:
902
battle_anim MIRROR_MOVE, SUBANIM_0_STAR_TWICE, 0, 8
903
db -1 ; end
904
905
SelfdestructAnim:
906
battle_anim SELFDESTRUCT, SUBANIM_1_SELFDESTRUCT, 1, 3
907
db -1 ; end
908
909
EggBombAnim:
910
battle_anim EGG_BOMB, SUBANIM_1_CIRCLE_BLACK_TOSS, 1, 4
911
battle_anim EGG_BOMB, SUBANIM_1_EXPLOSION_SMALL_ENEMY, 1, 4
912
db -1 ; end
913
914
LickAnim:
915
battle_anim SLUDGE, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
916
db -1 ; end
917
918
SmogAnim:
919
battle_anim LEECH_SEED, SE_DARKEN_MON_PALETTE
920
battle_anim SMOG, SUBANIM_1_CLOUD_TOSS, 1, 6
921
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
922
db -1 ; end
923
924
SludgeAnim:
925
battle_anim SLUDGE, SUBANIM_1_BLOB_TOSS, 1, 6
926
battle_anim SLUDGE, SUBANIM_1_BLOB_DRIP_ENEMY, 1, 6
927
db -1 ; end
928
929
BoneClubAnim:
930
battle_anim BONE_CLUB, SUBANIM_0_STAR_THRICE, 0, 8
931
db -1 ; end
932
933
FireBlastAnim:
934
battle_anim FIRE_BLAST, SUBANIM_1_FLAME_BEAM, 1, 6
935
battle_anim NO_MOVE, SUBANIM_1_FLAME_STAR, 1, 6
936
battle_anim NO_MOVE, SUBANIM_1_FLAME_STAR, 1, 6
937
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_1, 1, 6
938
battle_anim NO_MOVE, SUBANIM_1_FLAME_COLUMN_2, 1, 6
939
db -1 ; end
940
941
WaterfallAnim:
942
battle_anim LEECH_SEED, SE_SLIDE_MON_DOWN
943
battle_anim HYDRO_PUMP, SUBANIM_0_WATER_COLUMNS, 0, 6
944
battle_anim NO_MOVE, SUBANIM_0_STAR_THRICE, 0, 8
945
battle_anim NO_MOVE, SE_SLIDE_MON_UP
946
db -1 ; end
947
948
ClampAnim:
949
battle_anim CLAMP, SUBANIM_0_SLICE_BOTH_SIDES, 0, 8
950
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
951
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
952
db -1 ; end
953
954
SwiftAnim:
955
battle_anim SWIFT, SUBANIM_1_STARS_SMALL_TOSS, 1, 3
956
db -1 ; end
957
958
SkullBashAnim:
959
battle_anim SKULL_BASH, SUBANIM_1_STAR_BIG, 1, 6
960
db -1 ; end
961
962
SpikeCannonAnim:
963
battle_anim SPIKE_CANNON, SUBANIM_1_STAR_BIG_MOVING, 1, 4
964
db -1 ; end
965
966
ConstrictAnim:
967
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
968
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
969
battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
970
db -1 ; end
971
972
AmnesiaAnim:
973
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
974
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
975
db -1 ; end
976
977
KinesisAnim:
978
battle_anim KINESIS, SUBANIM_0_STAR_TWICE, 0, 8
979
db -1 ; end
980
981
SoftboiledAnim:
982
battle_anim LEECH_SEED, SE_SLIDE_MON_HALF_OFF
983
battle_anim SOFTBOILED, SUBANIM_0_EGG_SHAKING, 0, 8
984
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
985
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
986
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
987
battle_anim NO_MOVE, SE_SHOW_MON_PIC
988
db -1 ; end
989
990
HiJumpKickAnim:
991
battle_anim HI_JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
992
db -1 ; end
993
994
GlareAnim:
995
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
996
battle_anim GLARE, SE_DARK_SCREEN_FLASH
997
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
998
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
999
db -1 ; end
1000
1001
DreamEaterAnim:
1002
battle_anim DREAM_EATER, SE_FLASH_SCREEN_LONG
1003
battle_anim DREAM_EATER, SE_DARK_SCREEN_PALETTE
1004
battle_anim DREAM_EATER, SUBANIM_0_STAR_THRICE, 0, 8
1005
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1006
db -1 ; end
1007
1008
PoisonGasAnim:
1009
battle_anim POISON_GAS, SUBANIM_1_CLOUD_TOSS, 1, 6
1010
db -1 ; end
1011
1012
BarrageAnim:
1013
battle_anim BARRAGE, SUBANIM_1_CIRCLE_BLACK_TOSS, 1, 3
1014
battle_anim NO_MOVE, SUBANIM_0_STAR_HIGH, 0, 5
1015
db -1 ; end
1016
1017
LeechLifeAnim:
1018
battle_anim LEECH_LIFE, SUBANIM_0_STAR_THRICE, 0, 8
1019
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
1020
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 0, 6
1021
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 0, 6
1022
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
1023
db -1 ; end
1024
1025
LovelyKissAnim:
1026
battle_anim LOVELY_KISS, SUBANIM_0_HEART_1_MUSIC, 0, 6
1027
db -1 ; end
1028
1029
SkyAttackAnim:
1030
battle_anim SKY_ATTACK, SE_SQUISH_MON_PIC
1031
battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD
1032
battle_anim HI_JUMP_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
1033
battle_anim NO_MOVE, SE_SHOW_MON_PIC
1034
db -1 ; end
1035
1036
TransformAnim:
1037
battle_anim TRANSFORM, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
1038
battle_anim TRANSFORM, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 4
1039
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF, 0, 8
1040
battle_anim NO_MOVE, SE_TRANSFORM_MON
1041
db -1 ; end
1042
1043
BubbleAnim:
1044
battle_anim BUBBLE, SUBANIM_0_WATER_BUBBLES, 0, 22
1045
db -1 ; end
1046
1047
DizzyPunchAnim:
1048
battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
1049
battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
1050
battle_anim DIZZY_PUNCH, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 6
1051
battle_anim DOUBLESLAP, SUBANIM_0_STAR_THRICE, 0, 6
1052
db -1 ; end
1053
1054
SporeAnim:
1055
battle_anim SPORE, SUBANIM_0_CIRCLES_FALLING, 0, 6
1056
db -1 ; end
1057
1058
FlashAnim:
1059
battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE
1060
battle_anim GLARE, SE_DARK_SCREEN_FLASH
1061
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
1062
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1063
db -1 ; end
1064
1065
PsywaveAnim:
1066
battle_anim SUPERSONIC, SUBANIM_0_SOUND_WAVE, 0, 6
1067
battle_anim CONFUSION, SE_WAVY_SCREEN
1068
db -1 ; end
1069
1070
SplashAnim:
1071
battle_anim SPLASH, SE_BOUNCE_UP_AND_DOWN
1072
db -1 ; end
1073
1074
AcidArmorAnim:
1075
battle_anim ACID_ARMOR, SE_SLIDE_MON_DOWN_AND_HIDE
1076
db -1 ; end
1077
1078
CrabHammerAnim:
1079
battle_anim CRABHAMMER, SUBANIM_1_STAR_BIG, 1, 6
1080
battle_anim NO_MOVE, SUBANIM_0_SLICE_BOTH_SIDES, 0, 6
1081
db -1 ; end
1082
1083
ExplosionAnim:
1084
battle_anim EXPLOSION, SUBANIM_1_SELFDESTRUCT, 1, 3
1085
db -1 ; end
1086
1087
FurySwipesAnim:
1088
battle_anim FURY_SWIPES, SUBANIM_0_SCRATCHES, 0, 4
1089
db -1 ; end
1090
1091
BonemerangAnim:
1092
battle_anim BONEMERANG, SUBANIM_0_STAR_THRICE, 0, 6
1093
db -1 ; end
1094
1095
RestAnim:
1096
battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
1097
battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
1098
db -1 ; end
1099
1100
RockSlideAnim:
1101
battle_anim ROCK_SLIDE, SUBANIM_0_ROCKS_LIFT, 0, 4
1102
battle_anim ROCK_SLIDE, SUBANIM_0_ROCKS_TOSS, 0, 3
1103
battle_anim HYPER_FANG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
1104
db -1 ; end
1105
1106
HyperFangAnim:
1107
battle_anim HYPER_FANG, SUBANIM_0_STAR_THRICE, 0, 6
1108
db -1 ; end
1109
1110
SharpenAnim:
1111
battle_anim SHARPEN, SE_LIGHT_SCREEN_PALETTE
1112
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
1113
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
1114
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1115
db -1 ; end
1116
1117
ConversionAnim:
1118
battle_anim CONVERSION, SE_DARK_SCREEN_FLASH
1119
battle_anim NO_MOVE, SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY, 1, 6
1120
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK, 1, 6
1121
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
1122
db -1 ; end
1123
1124
TriAttackAnim:
1125
battle_anim TRI_ATTACK, SE_DARK_SCREEN_FLASH
1126
battle_anim NO_MOVE, SUBANIM_1_TRIANGLE_TOSS, 1, 6
1127
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
1128
db -1 ; end
1129
1130
SuperFangAnim:
1131
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
1132
battle_anim SUPER_FANG, SUBANIM_1_STAR_BIG_MOVING, 1, 6
1133
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1134
db -1 ; end
1135
1136
SlashAnim:
1137
battle_anim SLASH, SUBANIM_0_SCRATCHES, 0, 6
1138
db -1 ; end
1139
1140
SubstituteAnim:
1141
battle_anim SUBSTITUTE, SE_SLIDE_MON_OFF
1142
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF, 0, 8
1143
battle_anim NO_MOVE, SE_SUBSTITUTE_MON
1144
db -1 ; end
1145
1146
BallTossAnim:
1147
battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_HIGH, 0, 3
1148
db -1 ; end
1149
1150
GreatTossAnim:
1151
battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_MIDDLE, 0, 3
1152
db -1 ; end
1153
1154
UltraTossAnim:
1155
battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_LOW, 0, 2
1156
db -1 ; end
1157
1158
BallShakeAnim:
1159
battle_anim NO_MOVE, SUBANIM_0_BALL_SHAKE_ENEMY, 0, 4
1160
db -1 ; end
1161
1162
BallPoofAnim:
1163
battle_anim NO_MOVE, SUBANIM_0_BALL_POOF_ENEMY, 0, 4
1164
db -1 ; end
1165
1166
ShowPicAnim:
1167
battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC
1168
db -1 ; end
1169
1170
HidePicAnim:
1171
battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC
1172
db -1 ; end
1173
1174
EnemyFlashAnim:
1175
battle_anim NO_MOVE, SE_SHOW_MON_PIC
1176
db -1 ; end
1177
1178
PlayerFlashAnim:
1179
battle_anim NO_MOVE, SE_FLASH_MON_PIC
1180
db -1 ; end
1181
1182
EnemyHUDShakeAnim:
1183
battle_anim NO_MOVE, SE_SHAKE_ENEMY_HUD
1184
db -1 ; end
1185
1186
TradeBallDropAnim:
1187
battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_DROP, 2, 6
1188
db -1 ; end
1189
1190
TradeBallAppear1Anim:
1191
battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_SHAKE, 2, 4
1192
db -1 ; end
1193
1194
TradeBallAppear2Anim:
1195
battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_APPEAR, 2, 6
1196
db -1 ; end
1197
1198
TradeBallPoofAnim:
1199
battle_anim NO_MOVE, SUBANIM_2_TRADE_BALL_POOF, 2, 6
1200
db -1 ; end
1201
1202
XStatItemAnim:
1203
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
1204
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
1205
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1206
db -1 ; end
1207
1208
ShrinkingSquareAnim:
1209
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
1210
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
1211
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1212
db -1 ; end
1213
1214
XStatItemBlackAnim:
1215
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
1216
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
1217
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1218
db -1 ; end
1219
1220
ShrinkingSquareBlackAnim:
1221
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
1222
battle_anim NO_MOVE, SUBANIM_0_CIRCLE_1_SQUARE_CLOSING, 1, 6
1223
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1224
db -1 ; end
1225
1226
UnusedAnim:
1227
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
1228
battle_anim NO_MOVE, SE_SHOOT_MANY_BALLS_UPWARD
1229
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
1230
db -1 ; end
1231
1232
ParalyzeAnim:
1233
battle_anim BIND, SUBANIM_0_STATUS_PARALYZED, 0, 4
1234
battle_anim BIND, SUBANIM_0_STATUS_PARALYZED, 0, 4
1235
db -1 ; end
1236
1237
PoisonAnim:
1238
battle_anim BIND, SUBANIM_0_STATUS_POISONED, 0, 8
1239
battle_anim BIND, SUBANIM_0_STATUS_POISONED, 0, 8
1240
db -1 ; end
1241
1242
SleepPlayerAnim:
1243
battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
1244
battle_anim REST, SUBANIM_0_STATUS_SLEEP, 0, 16
1245
db -1 ; end
1246
1247
SleepEnemyAnim:
1248
battle_anim REST, SUBANIM_0_STATUS_SLEEP_ENEMY, 0, 16
1249
battle_anim REST, SUBANIM_0_STATUS_SLEEP_ENEMY, 0, 16
1250
db -1 ; end
1251
1252
ConfusedPlayerAnim:
1253
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
1254
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
1255
db -1 ; end
1256
1257
ConfusedEnemyAnim:
1258
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED_ENEMY, 0, 8
1259
battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED_ENEMY, 0, 8
1260
db -1 ; end
1261
1262
BallBlockAnim:
1263
battle_anim NO_MOVE, SUBANIM_0_BALL_BLOCK, 0, 3
1264
db -1 ; end
1265
1266
SlideDownAnim:
1267
battle_anim DIG, SE_SLIDE_MON_DOWN
1268
db -1 ; end
1269
1270
ShakeScreenAnim:
1271
battle_anim NO_MOVE, SE_SHAKE_SCREEN
1272
db -1 ; end
1273
1274
ThrowRockAnim:
1275
battle_anim BARRAGE, SUBANIM_0_SAFARI_ROCK, 0, 3
1276
db -1 ; end
1277
1278
ThrowBaitAnim:
1279
battle_anim BARRAGE, SUBANIM_0_SAFARI_BAIT, 0, 3
1280
db -1 ; end
1281
1282