; Used by GetMoveGrammar (see engine/battle/core.asm)
; Each move is given an identifier for what usedmovetext to use (0-4).
; Made redundant in English localization, where all are just "[mon]<LINE>used [move]!"
MoveGrammar:
; 0: originally "[mon]は<LINE>[move]を つかった!" ("[mon]<LINE>used [move]!")
db SWORDS_DANCE
db GROWTH
db 0 ; end set
; 1: originally "[mon]は<LINE>[move]を した!" ("[mon]<LINE>did [move]!")
db RECOVER
db BIDE
db SELFDESTRUCT
db AMNESIA
db 0 ; end set
; 2: originally "[mon]は<LINE>[move]した!" ("[mon]<LINE>did [move]!")
db MEDITATE
db AGILITY
db TELEPORT
db MIMIC
db DOUBLE_TEAM
db BARRAGE
db 0 ; end set
; 3: originally "[mon]の<LINE>[move] こうげき!" ("[mon]'s<LINE>[move] attack!")
db POUND
db SCRATCH
db VICEGRIP
db WING_ATTACK
db FLY
db BIND
db SLAM
db HORN_ATTACK
db BODY_SLAM
db WRAP
db THRASH
db TAIL_WHIP
db LEER
db BITE
db GROWL
db ROAR
db SING
db PECK
db COUNTER
db STRENGTH
db ABSORB
db STRING_SHOT
db EARTHQUAKE
db FISSURE
db DIG
db TOXIC
db SCREECH
db HARDEN
db MINIMIZE
db WITHDRAW
db DEFENSE_CURL
db METRONOME
db LICK
db CLAMP
db CONSTRICT
db POISON_GAS
db LEECH_LIFE
db BUBBLE
db FLASH
db SPLASH
db ACID_ARMOR
db FURY_SWIPES
db REST
db SHARPEN
db SLASH
db SUBSTITUTE
db 0 ; end set
; 4: originally "[mon]の<LINE>[move]!" ("[mon]'s<LINE>[move]!")
; Any move not listed above uses this grammar.
db -1 ; end