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pret
GitHub Repository: pret/pokered
Path: blob/master/data/text/text_2.asm
1271 views
1
_AIBattleWithdrawText::
2
text_ram wTrainerName
3
text " with-"
4
line "drew @"
5
text_ram wEnemyMonNick
6
text "!"
7
prompt
8
9
_AIBattleUseItemText::
10
text_ram wTrainerName
11
text_start
12
line "used @"
13
text_ram wNameBuffer
14
text_start
15
cont "on @"
16
text_ram wEnemyMonNick
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text "!"
18
prompt
19
20
_TradeWentToText::
21
text_ram wStringBuffer
22
text " went"
23
line "to @"
24
text_ram wLinkEnemyTrainerName
25
text "."
26
done
27
28
_TradeForText::
29
text "For <PLAYER>'s"
30
line "@"
31
text_ram wStringBuffer
32
text ","
33
done
34
35
_TradeSendsText::
36
text_ram wLinkEnemyTrainerName
37
text " sends"
38
line "@"
39
text_ram wNameBuffer
40
text "."
41
done
42
43
_TradeWavesFarewellText::
44
text_ram wLinkEnemyTrainerName
45
text " waves"
46
line "farewell as"
47
done
48
49
_TradeTransferredText::
50
text_ram wNameBuffer
51
text " is"
52
line "transferred."
53
done
54
55
_TradeTakeCareText::
56
text "Take good care of"
57
line "@"
58
text_ram wNameBuffer
59
text "."
60
done
61
62
_TradeWillTradeText::
63
text_ram wLinkEnemyTrainerName
64
text " will"
65
line "trade @"
66
text_ram wNameBuffer
67
text_start
68
done
69
70
_TradeforText::
71
text "for <PLAYER>'s"
72
line "@"
73
text_ram wStringBuffer
74
text "."
75
done
76
77
_PlaySlotMachineText::
78
text "A slot machine!"
79
line "Want to play?"
80
done
81
82
_OutOfCoinsSlotMachineText::
83
text "Darn!"
84
line "Ran out of coins!"
85
done
86
87
_BetHowManySlotMachineText::
88
text "Bet how many"
89
line "coins?"
90
done
91
92
_StartSlotMachineText::
93
text "Start!"
94
done
95
96
_NotEnoughCoinsSlotMachineText::
97
text "Not enough"
98
line "coins!"
99
prompt
100
101
_OneMoreGoSlotMachineText::
102
text "One more "
103
line "go?"
104
done
105
106
_LinedUpText::
107
text " lined up!"
108
line "Scored @"
109
text_ram wStringBuffer
110
text " coins!"
111
done
112
113
_NotThisTimeText::
114
text "Not this time!"
115
prompt
116
117
_YeahText::
118
text "Yeah!@"
119
text_end
120
121
_DexSeenOwnedText::
122
text "#DEX Seen:@"
123
text_decimal wDexRatingNumMonsSeen, 1, 3
124
text_start
125
line " Owned:@"
126
text_decimal wDexRatingNumMonsOwned, 1, 3
127
text_end
128
129
_DexRatingText::
130
text "#DEX Rating<COLON>"
131
done
132
133
_GymStatueText1::
134
text_ram wGymCityName
135
text_start
136
line "#MON GYM"
137
cont "LEADER: @"
138
text_ram wGymLeaderName
139
text_start
140
141
para "WINNING TRAINERS:"
142
line "<RIVAL>"
143
done
144
145
_GymStatueText2::
146
text_ram wGymCityName
147
text_start
148
line "#MON GYM"
149
cont "LEADER: @"
150
text_ram wGymLeaderName
151
text_start
152
153
para "WINNING TRAINERS:"
154
line "<RIVAL>"
155
cont "<PLAYER>"
156
done
157
158
_ViridianCityPokecenterGuyText::
159
text "#MON CENTERs"
160
line "heal your tired,"
161
cont "hurt or fainted"
162
cont "#MON!"
163
done
164
165
_PewterCityPokecenterGuyText::
166
text "Yawn!"
167
168
para "When JIGGLYPUFF"
169
line "sings, #MON"
170
cont "get drowsy..."
171
172
para "...Me too..."
173
line "Snore..."
174
done
175
176
_CeruleanPokecenterGuyText::
177
text "BILL has lots of"
178
line "#MON!"
179
180
para "He collects rare"
181
line "ones too!"
182
done
183
184
_LavenderPokecenterGuyText::
185
text "CUBONEs wear"
186
line "skulls, right?"
187
188
para "People will pay a"
189
line "lot for one!"
190
done
191
192
_MtMoonPokecenterBenchGuyText::
193
text "If you have too"
194
line "many #MON, you"
195
cont "should store them"
196
cont "via PC!"
197
done
198
199
_RockTunnelPokecenterGuyText::
200
text "I heard that"
201
line "GHOSTs haunt"
202
cont "LAVENDER TOWN!"
203
done
204
205
_UnusedBenchGuyText1::
206
text "I wish I could"
207
line "catch #MON."
208
done
209
210
_UnusedBenchGuyText2::
211
text "I'm tired from"
212
line "all the fun..."
213
done
214
215
_UnusedBenchGuyText3::
216
text "SILPH's manager"
217
line "is hiding in the"
218
cont "SAFARI ZONE."
219
done
220
221
_VermilionPokecenterGuyText::
222
text "It is true that a"
223
line "higher level"
224
cont "#MON will be"
225
cont "more powerful..."
226
227
para "But, all #MON"
228
line "will have weak"
229
cont "points against"
230
cont "specific types."
231
232
para "So, there is no"
233
line "universally"
234
cont "strong #MON."
235
done
236
237
_CeladonCityPokecenterGuyText::
238
text "If I had a BIKE,"
239
line "I would go to"
240
cont "CYCLING ROAD!"
241
done
242
243
_FuchsiaCityPokecenterGuyText::
244
text "If you're studying "
245
line "#MON, visit"
246
cont "the SAFARI ZONE."
247
248
para "It has all sorts"
249
line "of rare #MON."
250
done
251
252
_CinnabarPokecenterGuyText::
253
text "#MON can still"
254
line "learn techniques"
255
cont "after canceling"
256
cont "evolution."
257
258
para "Evolution can wait"
259
line "until new moves"
260
cont "have been learned."
261
done
262
263
_SaffronCityPokecenterGuyText1::
264
text "It would be great"
265
line "if the ELITE FOUR"
266
cont "came and stomped"
267
cont "TEAM ROCKET!"
268
done
269
270
_SaffronCityPokecenterGuyText2::
271
text "TEAM ROCKET took"
272
line "off! We can go"
273
cont "out safely again!"
274
cont "That's great!"
275
done
276
277
_CeladonCityHotelText::
278
text "My sis brought me"
279
line "on this vacation!"
280
done
281
282
_BookcaseText::
283
text "Crammed full of"
284
line "#MON books!"
285
done
286
287
_NewBicycleText::
288
text "A shiny new"
289
line "BICYCLE!"
290
done
291
292
_PushStartText::
293
text "Push START to"
294
line "open the MENU!"
295
done
296
297
_SaveOptionText::
298
text "The SAVE option is"
299
line "on the MENU"
300
cont "screen."
301
done
302
303
_StrengthsAndWeaknessesText::
304
text "All #MON types"
305
line "have strong and"
306
cont "weak points"
307
cont "against others."
308
done
309
310
_TimesUpText::
311
text "PA: Ding-dong!"
312
313
para "Time's up!"
314
prompt
315
316
_GameOverText::
317
text "PA: Your SAFARI"
318
line "GAME is over!"
319
done
320
321
_CinnabarGymQuizIntroText::
322
text "#MON Quiz!"
323
324
para "Get it right and"
325
line "the door opens to"
326
cont "the next room!"
327
328
para "Get it wrong and"
329
line "face a trainer!"
330
331
para "If you want to"
332
line "conserve your"
333
cont "#MON for the"
334
cont "GYM LEADER..."
335
336
para "Then get it right!"
337
line "Here we go!"
338
prompt
339
340
_CinnabarQuizQuestionsText1::
341
text "CATERPIE evolves"
342
line "into BUTTERFREE?"
343
done
344
345
_CinnabarQuizQuestionsText2::
346
text "There are 9"
347
line "certified #MON"
348
cont "LEAGUE BADGEs?"
349
done
350
351
_CinnabarQuizQuestionsText3::
352
text "POLIWAG evolves 3"
353
line "times?"
354
done
355
356
_CinnabarQuizQuestionsText4::
357
text "Are thunder moves"
358
line "effective against"
359
cont "ground element-"
360
cont "type #MON?"
361
done
362
363
_CinnabarQuizQuestionsText5::
364
text "#MON of the"
365
line "same kind and"
366
cont "level are not"
367
cont "identical?"
368
done
369
370
_CinnabarQuizQuestionsText6::
371
text "TM28 contains"
372
line "TOMBSTONER?"
373
done
374
375
_CinnabarGymQuizCorrectText::
376
text "You're absolutely"
377
line "correct!"
378
379
para "Go on through!@"
380
text_end
381
382
_CinnabarGymQuizIncorrectText::
383
text "Sorry! Bad call!"
384
prompt
385
386
_MagazinesText::
387
text "#MON magazines!"
388
389
para "#MON notebooks!"
390
391
para "#MON graphs!"
392
done
393
394
_BillsHouseMonitorText::
395
text "TELEPORTER is"
396
line "displayed on the"
397
cont "PC monitor."
398
done
399
400
_BillsHouseInitiatedText::
401
text "<PLAYER> initiated"
402
line "TELEPORTER's Cell"
403
cont "Separator!@"
404
text_end
405
406
_BillsHousePokemonListText1::
407
text "BILL's favorite"
408
line "#MON list!"
409
prompt
410
411
_BillsHousePokemonListText2::
412
text "Which #MON do"
413
line "you want to see?"
414
done
415
416
_OakLabEmailText::
417
text "There's an e-mail"
418
line "message here!"
419
420
para "..."
421
422
para "Calling all"
423
line "#MON trainers!"
424
425
para "The elite trainers"
426
line "of #MON LEAGUE"
427
cont "are ready to take"
428
cont "on all comers!"
429
430
para "Bring your best"
431
line "#MON and see"
432
cont "how you rate as a"
433
cont "trainer!"
434
435
para "#MON LEAGUE HQ"
436
line "INDIGO PLATEAU"
437
438
para "PS: PROF.OAK,"
439
line "please visit us!"
440
cont "..."
441
done
442
443
_GameCornerCoinCaseText::
444
text "A COIN CASE is"
445
line "required!"
446
done
447
448
_GameCornerNoCoinsText::
449
text "You don't have"
450
line "any coins!"
451
done
452
453
_GameCornerOutOfOrderText::
454
text "OUT OF ORDER"
455
line "This is broken."
456
done
457
458
_GameCornerOutToLunchText::
459
text "OUT TO LUNCH"
460
line "This is reserved."
461
done
462
463
_GameCornerSomeonesKeysText::
464
text "Someone's keys!"
465
line "They'll be back."
466
done
467
468
_JustAMomentText::
469
text "Just a moment."
470
done
471
472
TMNotebookText::
473
text "It's a pamphlet"
474
line "on TMs."
475
476
para "..."
477
478
para "There are 50 TMs"
479
line "in all."
480
481
para "There are also 5"
482
line "HMs that can be"
483
cont "used repeatedly."
484
485
para "SILPH CO.@"
486
text_end
487
488
_TurnPageText::
489
text "Turn the page?"
490
done
491
492
_ViridianSchoolNotebookText5::
493
text "GIRL: Hey! Don't"
494
line "look at my notes!@"
495
text_end
496
497
_ViridianSchoolNotebookText1::
498
text "Looked at the"
499
line "notebook!"
500
501
para "First page..."
502
503
para "# BALLs are"
504
line "used to catch"
505
cont "#MON."
506
507
para "Up to 6 #MON"
508
line "can be carried."
509
510
para "People who raise"
511
line "and make #MON"
512
cont "fight are called"
513
cont "#MON trainers."
514
prompt
515
516
_ViridianSchoolNotebookText2::
517
text "Second page..."
518
519
para "A healthy #MON"
520
line "may be hard to"
521
cont "catch, so weaken"
522
cont "it first!"
523
524
para "Poison, burns and"
525
line "other damage are"
526
cont "effective!"
527
prompt
528
529
_ViridianSchoolNotebookText3::
530
text "Third page..."
531
532
para "#MON trainers"
533
line "seek others to"
534
cont "engage in #MON"
535
cont "fights."
536
537
para "Battles are"
538
line "constantly fought"
539
cont "at #MON GYMs."
540
prompt
541
542
_ViridianSchoolNotebookText4::
543
text "Fourth page..."
544
545
para "The goal for"
546
line "#MON trainers"
547
cont "is to beat the "
548
cont "top 8 #MON"
549
cont "GYM LEADERs."
550
551
para "Do so to earn the"
552
line "right to face..."
553
554
para "The ELITE FOUR of"
555
line "#MON LEAGUE!"
556
prompt
557
558
_EnemiesOnEverySideText::
559
text "Enemies on every"
560
line "side!"
561
done
562
563
_WhatGoesAroundComesAroundText::
564
text "What goes around"
565
line "comes around!"
566
done
567
568
_FightingDojoText::
569
text "FIGHTING DOJO"
570
done
571
572
_IndigoPlateauHQText::
573
text "INDIGO PLATEAU"
574
line "#MON LEAGUE HQ"
575
done
576
577
_RedBedroomSNESText::
578
text "<PLAYER> is"
579
line "playing the SNES!"
580
cont "...Okay!"
581
cont "It's time to go!"
582
done
583
584
_Route15UpstairsBinocularsText::
585
text "Looked into the"
586
line "binoculars..."
587
588
para "A large, shining"
589
line "bird is flying"
590
cont "toward the sea."
591
done
592
593
_AerodactylFossilText::
594
text "AERODACTYL Fossil"
595
line "A primitive and"
596
cont "rare #MON."
597
done
598
599
_KabutopsFossilText::
600
text "KABUTOPS Fossil"
601
line "A primitive and"
602
cont "rare #MON."
603
done
604
605
_LinkCableHelpText1::
606
text "TRAINER TIPS"
607
608
para "Using a Game Link"
609
line "Cable"
610
prompt
611
612
_LinkCableHelpText2::
613
text "Which heading do"
614
line "you want to read?"
615
done
616
617
_LinkCableInfoText1::
618
text "When you have"
619
line "linked your GAME"
620
cont "BOY with another"
621
cont "GAME BOY, talk to"
622
cont "the attendant on"
623
cont "the right in any"
624
cont "#MON CENTER."
625
prompt
626
627
_LinkCableInfoText2::
628
text "COLOSSEUM lets"
629
line "you play against"
630
cont "a friend."
631
prompt
632
633
_LinkCableInfoText3::
634
text "TRADE CENTER is"
635
line "used for trading"
636
cont "#MON."
637
prompt
638
639
_ViridianSchoolBlackboardText1::
640
text "The blackboard"
641
line "describes #MON"
642
cont "STATUS changes"
643
cont "during battles."
644
prompt
645
646
_ViridianSchoolBlackboardText2::
647
text "Which heading do"
648
line "you want to read?"
649
done
650
651
_ViridianBlackboardSleepText::
652
text "A #MON can't"
653
line "attack if it's"
654
cont "asleep!"
655
656
para "#MON will stay"
657
line "asleep even after"
658
cont "battles."
659
660
para "Use AWAKENING to"
661
line "wake them up!"
662
prompt
663
664
_ViridianBlackboardPoisonText::
665
text "When poisoned, a"
666
line "#MON's health"
667
cont "steadily drops."
668
669
para "Poison lingers"
670
line "after battles."
671
672
para "Use an ANTIDOTE"
673
line "to cure poison!"
674
prompt
675
676
_ViridianBlackboardPrlzText::
677
text "Paralysis could"
678
line "make #MON"
679
cont "moves misfire!"
680
681
para "Paralysis remains"
682
line "after battles."
683
684
para "Use PARLYZ HEAL"
685
line "for treatment!"
686
prompt
687
688
_ViridianBlackboardBurnText::
689
text "A burn reduces"
690
line "power and speed."
691
cont "It also causes"
692
cont "ongoing damage."
693
694
para "Burns remain"
695
line "after battles."
696
697
para "Use BURN HEAL to"
698
line "cure a burn!"
699
prompt
700
701
_ViridianBlackboardFrozenText::
702
text "If frozen, a"
703
line "#MON becomes"
704
cont "totally immobile!"
705
706
para "It stays frozen"
707
line "even after the"
708
cont "battle ends."
709
710
para "Use ICE HEAL to"
711
line "thaw out #MON!"
712
prompt
713
714
_VermilionGymTrashText::
715
text "Nope, there's"
716
line "only trash here."
717
done
718
719
_VermilionGymTrashSuccessText1::
720
text "Hey! There's a"
721
line "switch under the"
722
cont "trash!"
723
cont "Turn it on!"
724
725
para "The 1st electric"
726
line "lock opened!@"
727
text_end
728
729
_VermilionGymTrashSuccessText2::
730
text "Hey! There's"
731
line "another switch"
732
cont "under the trash!"
733
cont "Turn it on!"
734
prompt
735
736
_VermilionGymTrashSuccessText3::
737
text "The 2nd electric"
738
line "lock opened!"
739
740
para "The motorized door"
741
line "opened!@"
742
text_end
743
744
_VermilionGymTrashFailText::
745
text "Nope! There's"
746
line "only trash here."
747
cont "Hey! The electric"
748
cont "locks were reset!@"
749
text_end
750
751
_FoundHiddenItemText::
752
text "<PLAYER> found"
753
line "@"
754
text_ram wNameBuffer
755
text "!@"
756
text_end
757
758
_HiddenItemBagFullText::
759
text "But, <PLAYER> has"
760
line "no more room for"
761
cont "other items!"
762
done
763
764
_FoundHiddenCoinsText::
765
text "<PLAYER> found"
766
line "@"
767
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
768
text " coins!@"
769
text_end
770
771
_FoundHiddenCoins2Text::
772
text "<PLAYER> found"
773
line "@"
774
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
775
text " coins!@"
776
text_end
777
778
_DroppedHiddenCoinsText::
779
text_start
780
para "Oops! Dropped"
781
line "some coins!"
782
done
783
784
_IndigoPlateauStatuesText1::
785
text "INDIGO PLATEAU"
786
prompt
787
788
_IndigoPlateauStatuesText2::
789
text "The ultimate goal"
790
line "of trainers!"
791
cont "#MON LEAGUE HQ"
792
done
793
794
_IndigoPlateauStatuesText3::
795
text "The highest"
796
line "#MON authority"
797
cont "#MON LEAGUE HQ"
798
done
799
800
_PokemonBooksText::
801
text "Crammed full of"
802
line "#MON books!"
803
done
804
805
_DiglettSculptureText::
806
text "It's a sculpture"
807
line "of DIGLETT."
808
done
809
810
_ElevatorText::
811
text "This is an"
812
line "elevator."
813
done
814
815
_TownMapText::
816
text "A TOWN MAP.@"
817
text_end
818
819
_PokemonStuffText::
820
text "Wow! Tons of"
821
line "#MON stuff!"
822
done
823
824
_OutOfSafariBallsText::
825
text "PA: Ding-dong!"
826
827
para "You are out of"
828
line "SAFARI BALLs!"
829
prompt
830
831
_WildRanText::
832
text "Wild @"
833
text_ram wEnemyMonNick
834
text_start
835
line "ran!"
836
prompt
837
838
_EnemyRanText::
839
text "Enemy @"
840
text_ram wEnemyMonNick
841
text_start
842
line "ran!"
843
prompt
844
845
_HurtByPoisonText::
846
text "<USER>'s"
847
line "hurt by poison!"
848
prompt
849
850
_HurtByBurnText::
851
text "<USER>'s"
852
line "hurt by the burn!"
853
prompt
854
855
_HurtByLeechSeedText::
856
text "LEECH SEED saps"
857
line "<USER>!"
858
prompt
859
860
_EnemyMonFaintedText::
861
text "Enemy @"
862
text_ram wEnemyMonNick
863
text_start
864
line "fainted!"
865
prompt
866
867
_MoneyForWinningText::
868
text "<PLAYER> got ¥@"
869
text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
870
text_start
871
line "for winning!"
872
prompt
873
874
_TrainerDefeatedText::
875
text "<PLAYER> defeated"
876
line "@"
877
text_ram wTrainerName
878
text "!"
879
prompt
880
881
_PlayerMonFaintedText::
882
text_ram wBattleMonNick
883
text_start
884
line "fainted!"
885
prompt
886
887
_UseNextMonText::
888
text "Use next #MON?"
889
done
890
891
_Rival1WinText::
892
text "<RIVAL>: Yeah! Am"
893
line "I great or what?"
894
prompt
895
896
_PlayerBlackedOutText2::
897
text "<PLAYER> is out of"
898
line "useable #MON!"
899
900
para "<PLAYER> blacked"
901
line "out!"
902
prompt
903
904
_LinkBattleLostText::
905
text "<PLAYER> lost to"
906
line "@"
907
text_ram wTrainerName
908
text "!"
909
prompt
910
911
_TrainerAboutToUseText::
912
text_ram wTrainerName
913
text " is"
914
line "about to use"
915
cont "@"
916
text_ram wEnemyMonNick
917
text "!"
918
919
para "Will <PLAYER>"
920
line "change #MON?"
921
done
922
923
_TrainerSentOutText::
924
text_ram wTrainerName
925
text " sent"
926
line "out @"
927
text_ram wEnemyMonNick
928
text "!"
929
done
930
931
_NoWillText::
932
text "There's no will"
933
line "to fight!"
934
prompt
935
936
_CantEscapeText::
937
text "Can't escape!"
938
prompt
939
940
_NoRunningText::
941
text "No! There's no"
942
line "running from a"
943
cont "trainer battle!"
944
prompt
945
946
_GotAwayText::
947
text "Got away safely!"
948
prompt
949
950
_ItemsCantBeUsedHereText::
951
text "Items can't be"
952
line "used here."
953
prompt
954
955
_AlreadyOutText::
956
text_ram wBattleMonNick
957
text " is"
958
line "already out!"
959
prompt
960
961
_MoveNoPPText::
962
text "No PP left for"
963
line "this move!"
964
prompt
965
966
_MoveDisabledText::
967
text "The move is"
968
line "disabled!"
969
prompt
970
971
_NoMovesLeftText::
972
text_ram wBattleMonNick
973
text " has no"
974
line "moves left!"
975
done
976
977
_MultiHitText::
978
text "Hit the enemy"
979
line "@"
980
text_decimal wPlayerNumHits, 1, 1
981
text " times!"
982
prompt
983
984
_ScaredText::
985
text_ram wBattleMonNick
986
text " is too"
987
line "scared to move!"
988
prompt
989
990
_GetOutText::
991
text "GHOST: Get out..."
992
line "Get out..."
993
prompt
994
995
_FastAsleepText::
996
text "<USER>"
997
line "is fast asleep!"
998
prompt
999
1000
_WokeUpText::
1001
text "<USER>"
1002
line "woke up!"
1003
prompt
1004
1005
_IsFrozenText::
1006
text "<USER>"
1007
line "is frozen solid!"
1008
prompt
1009
1010
_FullyParalyzedText::
1011
text "<USER>'s"
1012
line "fully paralyzed!"
1013
prompt
1014
1015
_FlinchedText::
1016
text "<USER>"
1017
line "flinched!"
1018
prompt
1019
1020
_MustRechargeText::
1021
text "<USER>"
1022
line "must recharge!"
1023
prompt
1024
1025
_DisabledNoMoreText::
1026
text "<USER>'s"
1027
line "disabled no more!"
1028
prompt
1029
1030
_IsConfusedText::
1031
text "<USER>"
1032
line "is confused!"
1033
prompt
1034
1035
_HurtItselfText::
1036
text "It hurt itself in"
1037
line "its confusion!"
1038
prompt
1039
1040
_ConfusedNoMoreText::
1041
text "<USER>'s"
1042
line "confused no more!"
1043
prompt
1044
1045
_SavingEnergyText::
1046
text "<USER>"
1047
line "is saving energy!"
1048
prompt
1049
1050
_UnleashedEnergyText::
1051
text "<USER>"
1052
line "unleashed energy!"
1053
prompt
1054
1055
_ThrashingAboutText::
1056
text "<USER>'s"
1057
line "thrashing about!"
1058
done
1059
1060
_AttackContinuesText::
1061
text "<USER>'s"
1062
line "attack continues!"
1063
done
1064
1065
_CantMoveText::
1066
text "<USER>"
1067
line "can't move!"
1068
prompt
1069
1070
_MoveIsDisabledText::
1071
text "<USER>'s"
1072
line "@"
1073
text_ram wNameBuffer
1074
text " is"
1075
cont "disabled!"
1076
prompt
1077
1078
_MonName1Text::
1079
text "<USER>@"
1080
text_end
1081
1082
_Used1Text::
1083
text_start
1084
line "used @"
1085
text_end
1086
1087
_Used2Text::
1088
text_start
1089
line "used @"
1090
text_end
1091
1092
_InsteadText::
1093
text "instead,"
1094
cont "@"
1095
text_end
1096
1097
_MoveNameText::
1098
text_ram wStringBuffer
1099
text "@"
1100
1101
_ExclamationPoint1Text::
1102
text "!"
1103
done
1104
1105
_ExclamationPoint2Text::
1106
text "!"
1107
done
1108
1109
_ExclamationPoint3Text::
1110
text "!"
1111
done
1112
1113
_ExclamationPoint4Text::
1114
text "!"
1115
done
1116
1117
_ExclamationPoint5Text::
1118
text "!"
1119
done
1120
1121
_AttackMissedText::
1122
text "<USER>'s"
1123
line "attack missed!"
1124
prompt
1125
1126
_KeptGoingAndCrashedText::
1127
text "<USER>"
1128
line "kept going and"
1129
cont "crashed!"
1130
prompt
1131
1132
_UnaffectedText::
1133
text "<TARGET>'s"
1134
line "unaffected!"
1135
prompt
1136
1137
_DoesntAffectMonText::
1138
text "It doesn't affect"
1139
line "<TARGET>!"
1140
prompt
1141
1142
_CriticalHitText::
1143
text "Critical hit!"
1144
prompt
1145
1146
_OHKOText::
1147
text "One-hit KO!"
1148
prompt
1149
1150
_LoafingAroundText::
1151
text_ram wBattleMonNick
1152
text " is"
1153
line "loafing around."
1154
prompt
1155
1156
_BeganToNapText::
1157
text_ram wBattleMonNick
1158
text " began"
1159
line "to nap!"
1160
prompt
1161
1162
_WontObeyText::
1163
text_ram wBattleMonNick
1164
text " won't"
1165
line "obey!"
1166
prompt
1167
1168
_TurnedAwayText::
1169
text_ram wBattleMonNick
1170
text " turned"
1171
line "away!"
1172
prompt
1173
1174
_IgnoredOrdersText::
1175
text_ram wBattleMonNick
1176
text_start
1177
line "ignored orders!"
1178
prompt
1179
1180
_SubstituteTookDamageText::
1181
text "The SUBSTITUTE"
1182
line "took damage for"
1183
cont "<TARGET>!"
1184
prompt
1185
1186
_SubstituteBrokeText::
1187
text "<TARGET>'s"
1188
line "SUBSTITUTE broke!"
1189
prompt
1190
1191
_BuildingRageText::
1192
text "<USER>'s"
1193
line "RAGE is building!"
1194
prompt
1195
1196
_MirrorMoveFailedText::
1197
text "The MIRROR MOVE"
1198
next "failed!"
1199
prompt
1200
1201
_HitXTimesText::
1202
text "Hit @"
1203
text_decimal wEnemyNumHits, 1, 1
1204
text " times!"
1205
prompt
1206
1207
_GainedText::
1208
text_ram wNameBuffer
1209
text " gained"
1210
line "@"
1211
text_end
1212
1213
_WithExpAllText::
1214
text "with EXP.ALL,"
1215
cont "@"
1216
text_end
1217
1218
_BoostedText::
1219
text "a boosted"
1220
cont "@"
1221
text_end
1222
1223
_ExpPointsText::
1224
text_decimal wExpAmountGained, 2, 4
1225
text " EXP. Points!"
1226
prompt
1227
1228
_GrewLevelText::
1229
text_ram wNameBuffer
1230
text " grew"
1231
line "to level @"
1232
text_decimal wCurEnemyLevel, 1, 3
1233
text "!@"
1234
text_end
1235
1236
_WildMonAppearedText::
1237
text "Wild @"
1238
text_ram wEnemyMonNick
1239
text_start
1240
line "appeared!"
1241
prompt
1242
1243
_HookedMonAttackedText::
1244
text "The hooked"
1245
line "@"
1246
text_ram wEnemyMonNick
1247
text_start
1248
cont "attacked!"
1249
prompt
1250
1251
_EnemyAppearedText::
1252
text_ram wEnemyMonNick
1253
text_start
1254
line "appeared!"
1255
prompt
1256
1257
_TrainerWantsToFightText::
1258
text_ram wTrainerName
1259
text " wants"
1260
line "to fight!"
1261
prompt
1262
1263
_UnveiledGhostText::
1264
text "SILPH SCOPE"
1265
line "unveiled the"
1266
cont "GHOST's identity!"
1267
prompt
1268
1269
_GhostCantBeIDdText::
1270
text "Darn! The GHOST"
1271
line "can't be ID'd!"
1272
prompt
1273
1274
_GoText::
1275
text "Go! @"
1276
text_end
1277
1278
_DoItText::
1279
text "Do it! @"
1280
text_end
1281
1282
_GetmText::
1283
text "Get'm! @"
1284
text_end
1285
1286
_EnemysWeakText::
1287
text "The enemy's weak!"
1288
line "Get'm! @"
1289
text_end
1290
1291
_PlayerMon1Text::
1292
text_ram wBattleMonNick
1293
text "!"
1294
done
1295
1296
_PlayerMon2Text::
1297
text_ram wBattleMonNick
1298
text " @"
1299
text_end
1300
1301
_EnoughText::
1302
text "enough!@"
1303
text_end
1304
1305
_OKExclamationText::
1306
text "OK!@"
1307
text_end
1308
1309
_GoodText::
1310
text "good!@"
1311
text_end
1312
1313
_ComeBackText::
1314
text_start
1315
line "Come back!"
1316
done
1317
1318
_SuperEffectiveText::
1319
text "It's super"
1320
line "effective!"
1321
prompt
1322
1323
_NotVeryEffectiveText::
1324
text "It's not very"
1325
line "effective..."
1326
prompt
1327
1328
_SafariZoneEatingText::
1329
text "Wild @"
1330
text_ram wEnemyMonNick
1331
text_start
1332
line "is eating!"
1333
prompt
1334
1335
_SafariZoneAngryText::
1336
text "Wild @"
1337
text_ram wEnemyMonNick
1338
text_start
1339
line "is angry!"
1340
prompt
1341
1342
; money related
1343
_PickUpPayDayMoneyText::
1344
text "<PLAYER> picked up"
1345
line "¥@"
1346
text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
1347
text "!"
1348
prompt
1349
1350
_ClearSaveDataText::
1351
text "Clear all saved"
1352
line "data?"
1353
done
1354
1355
_WhichFloorText::
1356
text "Which floor do"
1357
line "you want? "
1358
done
1359
1360
_PartyMenuNormalText::
1361
text "Choose a #MON."
1362
done
1363
1364
_PartyMenuItemUseText::
1365
text "Use item on which"
1366
line "#MON?"
1367
done
1368
1369
_PartyMenuBattleText::
1370
text "Bring out which"
1371
line "#MON?"
1372
done
1373
1374
_PartyMenuUseTMText::
1375
text "Use TM on which"
1376
line "#MON?"
1377
done
1378
1379
_PartyMenuSwapMonText::
1380
text "Move #MON"
1381
line "where?"
1382
done
1383
1384
_PotionText::
1385
text_ram wNameBuffer
1386
text_start
1387
line "recovered by @"
1388
text_decimal wHPBarHPDifference, 2, 3
1389
text "!"
1390
done
1391
1392
_AntidoteText::
1393
text_ram wNameBuffer
1394
text " was"
1395
line "cured of poison!"
1396
done
1397
1398
_ParlyzHealText::
1399
text_ram wNameBuffer
1400
text "'s"
1401
line "rid of paralysis!"
1402
done
1403
1404
_BurnHealText::
1405
text_ram wNameBuffer
1406
text "'s"
1407
line "burn was healed!"
1408
done
1409
1410
_IceHealText::
1411
text_ram wNameBuffer
1412
text " was"
1413
line "defrosted!"
1414
done
1415
1416
_AwakeningText::
1417
text_ram wNameBuffer
1418
text_start
1419
line "woke up!"
1420
done
1421
1422
_FullHealText::
1423
text_ram wNameBuffer
1424
text "'s"
1425
line "health returned!"
1426
done
1427
1428
_ReviveText::
1429
text_ram wNameBuffer
1430
text_start
1431
line "is revitalized!"
1432
done
1433
1434
_RareCandyText::
1435
text_ram wNameBuffer
1436
text " grew"
1437
line "to level @"
1438
text_decimal wCurEnemyLevel, 1, 3
1439
text "!@"
1440
text_end
1441
1442
_TurnedOnPC1Text::
1443
text "<PLAYER> turned on"
1444
line "the PC."
1445
prompt
1446
1447
_AccessedBillsPCText::
1448
text "Accessed BILL's"
1449
line "PC."
1450
1451
para "Accessed #MON"
1452
line "Storage System."
1453
prompt
1454
1455
_AccessedSomeonesPCText::
1456
text "Accessed someone's"
1457
line "PC."
1458
1459
para "Accessed #MON"
1460
line "Storage System."
1461
prompt
1462
1463
_AccessedMyPCText::
1464
text "Accessed my PC."
1465
1466
para "Accessed Item"
1467
line "Storage System."
1468
prompt
1469
1470
_TurnedOnPC2Text::
1471
text "<PLAYER> turned on"
1472
line "the PC."
1473
prompt
1474
1475
_WhatDoYouWantText::
1476
text "What do you want"
1477
line "to do?"
1478
done
1479
1480
_WhatToDepositText::
1481
text "What do you want"
1482
line "to deposit?"
1483
done
1484
1485
_DepositHowManyText::
1486
text "How many?"
1487
done
1488
1489
_ItemWasStoredText::
1490
text_ram wNameBuffer
1491
text " was"
1492
line "stored via PC."
1493
prompt
1494
1495
_NothingToDepositText::
1496
text "You have nothing"
1497
line "to deposit."
1498
prompt
1499
1500
_NoRoomToStoreText::
1501
text "No room left to"
1502
line "store items."
1503
prompt
1504
1505
_WhatToWithdrawText::
1506
text "What do you want"
1507
line "to withdraw?"
1508
done
1509
1510
_WithdrawHowManyText::
1511
text "How many?"
1512
done
1513
1514
_WithdrewItemText::
1515
text "Withdrew"
1516
line "@"
1517
text_ram wNameBuffer
1518
text "."
1519
prompt
1520
1521
_NothingStoredText::
1522
text "There is nothing"
1523
line "stored."
1524
prompt
1525
1526
_CantCarryMoreText::
1527
text "You can't carry"
1528
line "any more items."
1529
prompt
1530
1531
_WhatToTossText::
1532
text "What do you want"
1533
line "to toss away?"
1534
done
1535
1536
_TossHowManyText::
1537
text "How many?"
1538
done
1539
1540
_AccessedHoFPCText::
1541
text "Accessed #MON"
1542
line "LEAGUE's site."
1543
1544
para "Accessed the HALL"
1545
line "OF FAME List."
1546
prompt
1547
1548
_SwitchOnText::
1549
text "Switch on!"
1550
prompt
1551
1552
_WhatText::
1553
text "What?"
1554
done
1555
1556
_DepositWhichMonText::
1557
text "Deposit which"
1558
line "#MON?"
1559
done
1560
1561
_MonWasStoredText::
1562
text_ram wStringBuffer
1563
text " was"
1564
line "stored in Box @"
1565
text_ram wBoxNumString
1566
text "."
1567
prompt
1568
1569
_CantDepositLastMonText::
1570
text "You can't deposit"
1571
line "the last #MON!"
1572
prompt
1573
1574
_BoxFullText::
1575
text "Oops! This Box is"
1576
line "full of #MON."
1577
prompt
1578
1579
_MonIsTakenOutText::
1580
text_ram wStringBuffer
1581
text " is"
1582
line "taken out."
1583
cont "Got @"
1584
text_ram wStringBuffer
1585
text "."
1586
prompt
1587
1588
_NoMonText::
1589
text "What? There are"
1590
line "no #MON here!"
1591
prompt
1592
1593
_CantTakeMonText::
1594
text "You can't take"
1595
line "any more #MON."
1596
1597
para "Deposit #MON"
1598
line "first."
1599
prompt
1600
1601
_ReleaseWhichMonText::
1602
text "Release which"
1603
line "#MON?"
1604
done
1605
1606
_OnceReleasedText::
1607
text "Once released,"
1608
line "@"
1609
text_ram wStringBuffer
1610
text " is"
1611
cont "gone forever. OK?"
1612
done
1613
1614
_MonWasReleasedText::
1615
text_ram wStringBuffer
1616
text " was"
1617
line "released outside."
1618
cont "Bye @"
1619
text_ram wStringBuffer
1620
text "!"
1621
prompt
1622
1623
_RequireCoinCaseText::
1624
text "A COIN CASE is"
1625
line "required!@"
1626
text_end
1627
1628
_ExchangeCoinsForPrizesText::
1629
text "We exchange your"
1630
line "coins for prizes."
1631
prompt
1632
1633
_WhichPrizeText::
1634
text "Which prize do"
1635
line "you want?"
1636
done
1637
1638
_HereYouGoText::
1639
text "Here you go!@"
1640
text_end
1641
1642
_SoYouWantPrizeText::
1643
text "So, you want"
1644
line "@"
1645
text_ram wNameBuffer
1646
text "?"
1647
done
1648
1649
_SorryNeedMoreCoinsText::
1650
text "Sorry, you need"
1651
line "more coins.@"
1652
text_end
1653
1654
_OopsYouDontHaveEnoughRoomText::
1655
text "Oops! You don't"
1656
line "have enough room.@"
1657
text_end
1658
1659
_OhFineThenText::
1660
text "Oh, fine then.@"
1661
text_end
1662
1663
_GetDexRatedText::
1664
text "Want to get your"
1665
line "#DEX rated?"
1666
done
1667
1668
_ClosedOaksPCText::
1669
text "Closed link to"
1670
line "PROF.OAK's PC.@"
1671
text_end
1672
1673
_AccessedOaksPCText::
1674
text "Accessed PROF."
1675
line "OAK's PC."
1676
1677
para "Accessed #DEX"
1678
line "Rating System."
1679
prompt
1680
1681
_WhereWouldYouLikeText::
1682
text "Where would you"
1683
line "like to go?"
1684
done
1685
1686
_PleaseWaitText::
1687
text "OK, please wait"
1688
line "just a moment."
1689
done
1690
1691
_LinkCanceledText::
1692
text "The link was"
1693
line "canceled."
1694
done
1695
1696
_OakSpeechText1::
1697
text "Hello there!"
1698
line "Welcome to the"
1699
cont "world of #MON!"
1700
1701
para "My name is OAK!"
1702
line "People call me"
1703
cont "the #MON PROF!"
1704
prompt
1705
1706
_OakSpeechText2A::
1707
text "This world is"
1708
line "inhabited by"
1709
cont "creatures called"
1710
cont "#MON!@"
1711
text_end
1712
1713
_OakSpeechText2B::
1714
text_start
1715
1716
para "For some people,"
1717
line "#MON are"
1718
cont "pets. Others use"
1719
cont "them for fights."
1720
1721
para "Myself..."
1722
1723
para "I study #MON"
1724
line "as a profession."
1725
prompt
1726
1727
_IntroducePlayerText::
1728
text "First, what is"
1729
line "your name?"
1730
prompt
1731
1732
_IntroduceRivalText::
1733
text "This is my grand-"
1734
line "son. He's been"
1735
cont "your rival since"
1736
cont "you were a baby."
1737
1738
para "...Erm, what is"
1739
line "his name again?"
1740
prompt
1741
1742
_OakSpeechText3::
1743
text "<PLAYER>!"
1744
1745
para "Your very own"
1746
line "#MON legend is"
1747
cont "about to unfold!"
1748
1749
para "A world of dreams"
1750
line "and adventures"
1751
cont "with #MON"
1752
cont "awaits! Let's go!"
1753
done
1754
1755
_DoYouWantToNicknameText::
1756
text "Do you want to"
1757
line "give a nickname"
1758
cont "to @"
1759
text_ram wNameBuffer
1760
text "?"
1761
done
1762
1763
_YourNameIsText::
1764
text "Right! So your"
1765
line "name is <PLAYER>!"
1766
prompt
1767
1768
_HisNameIsText::
1769
text "That's right! I"
1770
line "remember now! His"
1771
cont "name is <RIVAL>!"
1772
prompt
1773
1774
_WillBeTradedText::
1775
text_ram wNameOfPlayerMonToBeTraded
1776
text " and"
1777
line "@"
1778
text_ram wNameBuffer
1779
text " will"
1780
cont "be traded."
1781
done
1782
1783
_TextIDErrorText::
1784
text_decimal hTextID, 1, 2
1785
text " ERROR."
1786
done
1787
1788
_ContCharText::
1789
text "<_CONT>@"
1790
text_end
1791
1792