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pret
GitHub Repository: pret/pokered
Path: blob/master/data/text/text_3.asm
1271 views
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_FileDataDestroyedText::
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text "The file data is"
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line "destroyed!"
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prompt
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_WouldYouLikeToSaveText::
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text "Would you like to"
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line "SAVE the game?"
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done
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_GameSavedText::
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text "<PLAYER> saved"
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line "the game!"
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done
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_OlderFileWillBeErasedText::
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text "The older file"
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line "will be erased to"
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cont "save. Okay?"
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done
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_WhenYouChangeBoxText::
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text "When you change a"
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line "#MON BOX, data"
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cont "will be saved."
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para "Is that okay?"
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done
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_ChooseABoxText::
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text "Choose a"
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line "<PKMN> BOX.@"
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text_end
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_EvolvedText::
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text_ram wStringBuffer
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text " evolved"
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done
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_IntoText::
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text_start
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line "into @"
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text_ram wNameBuffer
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text "!"
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done
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_StoppedEvolvingText::
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text "Huh? @"
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text_ram wStringBuffer
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text_start
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line "stopped evolving!"
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prompt
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_IsEvolvingText::
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text "What? @"
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text_ram wStringBuffer
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text_start
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line "is evolving!"
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done
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_FellAsleepText::
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text "<TARGET>"
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line "fell asleep!"
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prompt
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_AlreadyAsleepText::
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text "<TARGET>'s"
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line "already asleep!"
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prompt
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_PoisonedText::
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text "<TARGET>"
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line "was poisoned!"
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prompt
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_BadlyPoisonedText::
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text "<TARGET>'s"
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line "badly poisoned!"
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prompt
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_BurnedText::
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text "<TARGET>"
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line "was burned!"
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prompt
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_FrozenText::
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text "<TARGET>"
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line "was frozen solid!"
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prompt
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_FireDefrostedText::
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text "Fire defrosted"
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line "<TARGET>!"
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prompt
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_MonsStatsRoseText::
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text "<USER>'s"
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line "@"
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text_ram wStringBuffer
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text "@"
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text_end
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_GreatlyRoseText::
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text "<SCROLL>greatly@"
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text_end
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_RoseText::
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text " rose!"
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prompt
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_MonsStatsFellText::
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text "<TARGET>'s"
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line "@"
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text_ram wStringBuffer
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text "@"
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text_end
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_GreatlyFellText::
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text "<SCROLL>greatly@"
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text_end
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_FellText::
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text " fell!"
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prompt
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_RanFromBattleText::
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text "<USER>"
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line "ran from battle!"
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prompt
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_RanAwayScaredText::
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text "<TARGET>"
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line "ran away scared!"
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prompt
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_WasBlownAwayText::
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text "<TARGET>"
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line "was blown away!"
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prompt
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_ChargeMoveEffectText::
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text "<USER>@"
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text_end
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_MadeWhirlwindText::
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text_start
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line "made a whirlwind!"
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prompt
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_TookInSunlightText::
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text_start
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line "took in sunlight!"
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prompt
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_LoweredItsHeadText::
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text_start
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line "lowered its head!"
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prompt
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_SkyAttackGlowingText::
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text_start
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line "is glowing!"
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prompt
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_FlewUpHighText::
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text_start
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line "flew up high!"
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prompt
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_DugAHoleText::
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text_start
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line "dug a hole!"
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prompt
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_BecameConfusedText::
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text "<TARGET>"
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line "became confused!"
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prompt
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_MimicLearnedMoveText::
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text "<USER>"
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line "learned"
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cont "@"
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text_ram wNameBuffer
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text "!"
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prompt
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_MoveWasDisabledText::
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text "<TARGET>'s"
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line "@"
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text_ram wNameBuffer
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text " was"
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cont "disabled!"
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prompt
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_NothingHappenedText::
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text "Nothing happened!"
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prompt
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_NoEffectText::
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text "No effect!"
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prompt
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_ButItFailedText::
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text "But, it failed! "
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prompt
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_DidntAffectText::
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text "It didn't affect"
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line "<TARGET>!"
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prompt
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_IsUnaffectedText::
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text "<TARGET>"
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line "is unaffected!"
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prompt
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_ParalyzedMayNotAttackText::
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text "<TARGET>'s"
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line "paralyzed! It may"
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cont "not attack!"
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prompt
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_SubstituteText::
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text "It created a"
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line "SUBSTITUTE!"
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prompt
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_HasSubstituteText::
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text "<USER>"
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line "has a SUBSTITUTE!"
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prompt
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_TooWeakSubstituteText::
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text "Too weak to make"
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line "a SUBSTITUTE!"
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prompt
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_CoinsScatteredText::
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text "Coins scattered"
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line "everywhere!"
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prompt
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_GettingPumpedText::
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text "<USER>'s"
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line "getting pumped!"
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prompt
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_WasSeededText::
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text "<TARGET>"
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line "was seeded!"
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prompt
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_EvadedAttackText::
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text "<TARGET>"
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line "evaded attack!"
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prompt
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_HitWithRecoilText::
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text "<USER>'s"
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line "hit with recoil!"
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prompt
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_ConvertedTypeText::
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text "Converted type to"
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line "<TARGET>'s!"
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prompt
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_StatusChangesEliminatedText::
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text "All STATUS changes"
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line "are eliminated!"
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prompt
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_StartedSleepingEffect::
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text "<USER>"
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line "started sleeping!"
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done
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_FellAsleepBecameHealthyText::
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text "<USER>"
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line "fell asleep and"
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cont "became healthy!"
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done
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_RegainedHealthText::
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text "<USER>"
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line "regained health!"
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prompt
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_TransformedText::
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text "<USER>"
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line "transformed into"
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cont "@"
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text_ram wNameBuffer
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text "!"
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prompt
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_LightScreenProtectedText::
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text "<USER>'s"
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line "protected against"
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cont "special attacks!"
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prompt
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_ReflectGainedArmorText::
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text "<USER>"
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line "gained armor!"
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prompt
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_ShroudedInMistText::
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text "<USER>'s"
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line "shrouded in mist!"
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prompt
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_SuckedHealthText::
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text "Sucked health from"
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line "<TARGET>!"
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prompt
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_DreamWasEatenText::
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text "<TARGET>'s"
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line "dream was eaten!"
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prompt
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_TradeCenterOpponentText::
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text "!"
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done
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_ColosseumOpponentText::
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text "!"
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done
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