ResetPlayerSpriteData::
ld hl, wSpriteStateData1
call ResetPlayerSpriteData_ClearSpriteData
ld hl, wSpriteStateData2
call ResetPlayerSpriteData_ClearSpriteData
ld a, $1
ld [wSpritePlayerStateData1PictureID], a
ld [wSpritePlayerStateData2ImageBaseOffset], a
ld hl, wSpritePlayerStateData1YPixels
ld [hl], $3c ; set Y screen pos
inc hl
inc hl
ld [hl], $40 ; set X screen pos
ret
; overwrites sprite data with zeroes
ResetPlayerSpriteData_ClearSpriteData::
ld bc, SPRITESTATEDATA1_LENGTH
ASSERT SPRITESTATEDATA2_LENGTH == SPRITESTATEDATA1_LENGTH
xor a
jp FillMemory