MACRO validate_coords
IF _NARG >= 4
IF \1 >= \3
fail "x coord out of range"
ENDC
IF \2 >= \4
fail "y coord out of range"
ENDC
ELSE
validate_coords \1, \2, SCREEN_WIDTH, SCREEN_HEIGHT
ENDC
ENDM
MACRO hlcoord
coord hl, \
ENDM
MACRO bccoord
coord bc, \
ENDM
MACRO decoord
coord de, \
ENDM
MACRO coord
; register, x, y[, origin]
validate_coords \2, \3
IF _NARG >= 4
ld \1, (\3) * SCREEN_WIDTH + (\2) + \4
ELSE
ld \1, (\3) * SCREEN_WIDTH + (\2) + wTileMap
ENDC
ENDM
MACRO hlbgcoord
bgcoord hl, \
ENDM
MACRO bcbgcoord
bgcoord bc, \
ENDM
MACRO debgcoord
bgcoord de, \
ENDM
MACRO bgcoord
; register, x, y[, origin]
validate_coords \2, \3, TILEMAP_WIDTH, TILEMAP_HEIGHT
IF _NARG >= 4
ld \1, (\3) * TILEMAP_WIDTH + (\2) + \4
ELSE
ld \1, (\3) * TILEMAP_WIDTH + (\2) + vBGMap0
ENDC
ENDM
MACRO hlowcoord
owcoord hl, \
ENDM
MACRO bcowcoord
owcoord bc, \
ENDM
MACRO deowcoord
owcoord de, \
ENDM
MACRO owcoord
; register, x, y, map width
ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
ENDM
MACRO event_displacement
; map width, x blocks, y blocks
dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\3) >> 1) + ((\2) >> 1))
db \3, \2
ENDM
MACRO dwcoord
; x, y
validate_coords \1, \2
IF _NARG >= 3
dw (\2) * SCREEN_WIDTH + (\1) + \3
ELSE
dw (\2) * SCREEN_WIDTH + (\1) + wTileMap
ENDC
ENDM
MACRO ldcoord_a
; x, y[, origin]
validate_coords \1, \2
IF _NARG >= 3
ld [(\2) * SCREEN_WIDTH + (\1) + \3], a
ELSE
ld [(\2) * SCREEN_WIDTH + (\1) + wTileMap], a
ENDC
ENDM
MACRO lda_coord
; x, y[, origin]
validate_coords \1, \2
IF _NARG >= 3
ld a, [(\2) * SCREEN_WIDTH + (\1) + \3]
ELSE
ld a, [(\2) * SCREEN_WIDTH + (\1) + wTileMap]
ENDC
ENDM
MACRO dbmapcoord
; x, y
db \2, \1
ENDM