CeladonMansion1F_Script:
jp EnableAutoTextBoxDrawing
CeladonMansion1F_TextPointers:
def_text_pointers
dw_const CeladonMansion1FMeowthText, TEXT_CELADONMANSION1F_MEOWTH
dw_const CeladonMansion1FGrannyText, TEXT_CELADONMANSION1F_GRANNY
dw_const CeladonMansion1FClefairyText, TEXT_CELADONMANSION1F_CLEFAIRY
dw_const CeladonMansion1FNidoranFText, TEXT_CELADONMANSION1F_NIDORANF
dw_const CeladonMansion1FManagersSuiteSignText, TEXT_CELADONMANSION1F_MANAGERS_SUITE_SIGN
CeladonMansion1_PlayCryScript:
call PlayCry
jp TextScriptEnd
CeladonMansion1FMeowthText:
text_far _CeladonMansion1FMeowthText
text_asm
ld a, MEOWTH
jp CeladonMansion1_PlayCryScript
CeladonMansion1FGrannyText:
text_far _CeladonMansion1FGrannyText
text_end
CeladonMansion1FClefairyText:
text_far _CeladonMansion1FClefairyText
text_asm
ld a, CLEFAIRY
jp CeladonMansion1_PlayCryScript
CeladonMansion1FNidoranFText:
text_far _CeladonMansion1FNidoranFText
text_asm
ld a, NIDORAN_F
jp CeladonMansion1_PlayCryScript
CeladonMansion1FManagersSuiteSignText:
text_far _CeladonMansion1FManagersSuiteSignText
text_end