#ifndef NATIVE_ACHIEVEMENTDISPLAY_H
#define NATIVE_ACHIEVEMENTDISPLAY_H
#if !RETRO_USE_ORIGINAL_CODE
enum AchievementDisplayStates { ACHDISP_STATE_LOCKED, ACHDISP_STATE_UNLOCKED };
struct NativeEntity_AchievementDisplay : NativeEntityBase {
float x;
float y;
float z;
float textWidth;
float timer;
float scale;
int alpha;
int fontID;
ushort achievementText[0x40];
ushort descriptionText[0x80];
int state;
byte useRenderMatrix;
MatrixF renderMatrix;
};
void AchievementDisplay_Create(void *objPtr);
void AchievementDisplay_Main(void *objPtr);
#endif
#endif