#ifndef NATIVE_ACHIEVEMENTSBUTTON_H
#define NATIVE_ACHIEVEMENTSBUTTON_H
struct NativeEntity_AchievementsButton : NativeEntityBase {
int unused1;
byte visible;
int unused2;
int unused3;
float x;
float y;
float z;
MeshInfo *meshAchievements;
float angle;
float scale;
byte textureCircle;
byte r;
byte g;
byte b;
MatrixF renderMatrix;
MatrixF matrixTemp;
NativeEntity_TextLabel *labelPtr;
};
void AchievementsButton_Create(void *objPtr);
void AchievementsButton_Main(void *objPtr);
#endif