#ifndef NATIVE_ACHIEVEMENTSMENU_H
#define NATIVE_ACHIEVEMENTSMENU_H
#if !RETRO_USE_ORIGINAL_CODE
struct NativeEntity_AchievementsMenu : NativeEntityBase {
NativeEntity_TextLabel *label;
NativeEntity_AchievementDisplay *displays[5];
MeshInfo *meshPanel;
MatrixF renderMatrix;
MatrixF matrixTemp;
float scale;
byte textureArrows;
byte backPressed;
int arrowAlpha;
int state;
float timer;
};
void AchievementsMenu_Create(void *objPtr);
void AchievementsMenu_Main(void *objPtr);
#endif
#endif