#ifndef NATIVE_BACKBUTTON_H
#define NATIVE_BACKBUTTON_H
struct NativeEntity_BackButton : NativeEntityBase {
int unused1;
byte visible;
int unused2;
int unused3;
float x;
float y;
float z;
MeshInfo *meshBack;
float angle;
float scale;
byte textureCircle;
byte r;
byte g;
byte b;
MatrixF renderMatrix;
MatrixF matrixTemp;
};
void BackButton_Create(void *objPtr);
void BackButton_Main(void *objPtr);
#endif