#ifndef NATIVE_CWSPLASH_H
#define NATIVE_CWSPLASH_H
enum CWSplashStates { CWSPLASH_STATE_ENTER, CWSPLASH_STATE_EXIT, CWSPLASH_STATE_SPAWNTITLE };
struct NativeEntity_CWSplash : NativeEntityBase {
CWSplashStates state;
float rectAlpha;
byte textureID;
};
void CWSplash_Create(void *objPtr);
void CWSplash_Main(void *objPtr);
#endif