#ifndef NATIVE_CREDITTEXT_H
#define NATIVE_CREDITTEXT_H
enum CreditTextStates { CREDITTEXT_STATE_DISPLAY, CREDITTEXT_STATE_SETUP = 3, CREDITTEXT_STATE_IMAGE };
enum CreditTextTypes { CREDITS_TYPE_TEXT1, CREDITS_TYPE_TEXT2, CREDITS_TYPE_TEXT3, CREDITS_TYPE_LOGO };
struct NativeEntity_CreditText : NativeEntityBase {
float textX;
float textY;
float textZ;
float alignOffset;
float scale;
int alpha;
int fontID;
ushort text[64];
CreditTextStates state;
byte useRenderMatrix;
MatrixF renderMatrix;
uint color;
byte textureID;
};
void CreditText_Create(void *objPtr);
void CreditText_Main(void *objPtr);
#endif