#ifndef NATIVE_MENUBG_H
#define NATIVE_MENUBG_H
struct NativeEntity_MenuBG : NativeEntityBase {
int isFading;
float fadeTimer;
float circle1Rot;
float circle2Rot;
float Ztrans1;
float Ztrans2;
float ZtransRender;
MeshInfo *bgCircle1;
MeshInfo *bgCircle2;
MeshInfo *bgLines;
MeshAnimator animator;
byte textureID;
byte fadeR;
byte fadeG;
byte fadeB;
int alpha;
MatrixF renderMatrix;
MatrixF matrixTemp;
MatrixF circle1;
MatrixF circle2;
};
void MenuBG_Create(void *objPtr);
void MenuBG_Main(void *objPtr);
#endif