#ifndef NATIVE_MULTIPLAYERHANDLER_H
#define NATIVE_MULTIPLAYERHANDLER_H
#if !RETRO_USE_ORIGINAL_CODE && RETRO_USE_NETWORKING
struct NativeEntity_MultiplayerHandler : NativeEntityBase {
int state;
float timer;
NativeEntity_TextLabel *pingLabel;
NativeEntity_DialogPanel *errorPanel;
NativeEntity_FadeScreen *fade;
NativeEntity_FadeScreen *fadeError;
};
void MultiplayerHandler_Create(void *objPtr);
void MultiplayerHandler_Main(void *objPtr);
#endif
#endif