#ifndef NATIVE_OPTIONSBUTTON_H
#define NATIVE_OPTIONSBUTTON_H
struct NativeEntity_OptionsButton : NativeEntityBase {
int unused1;
byte visible;
int unused2;
int unused3;
float x;
float y;
float z;
MeshInfo *meshOptions;
float angle;
float scale;
byte textureCircle;
byte r;
byte g;
byte b;
MatrixF renderMatrix;
MatrixF matrix2;
NativeEntity_TextLabel *labelPtr;
};
void OptionsButton_Create(void *objPtr);
void OptionsButton_Main(void *objPtr);
#endif