Path: blob/master/Sonic 1/Scripts/Animals/Flicky.txt
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// ----------------------------------1// RSDK Project: Sonic 12// Script Description: Flicky Object3// Script Author: Christian Whitehead/Simon Thomley4// Unpacked by Rubberduckycooly's script unpacker5// ----------------------------------67// ========================8// Aliases9// ========================1011private alias object.propertyValue : object.delay1213private alias object.value0 : object.timer // its this in ANIMAL_WAIT14private alias object.value0 : object.bounceDir // its this in every other state15private alias object.value1 : object.randomizeDir1617private alias 0 : ANIMAL_WAIT18private alias 1 : ANIMAL_FALL19private alias 2 : ANIMAL_BOUNCING_PLACED20private alias 3 : ANIMAL_BOUNCING_FIXED21private alias 4 : ANIMAL_BOUNCING_FOLLOW22private alias 5 : ANIMAL_BOUNCING_FREE2324private alias 0x30000 : ANIMAL_XVEL25private alias -0x60000 : ANIMAL_YVEL2627// Player Aliases28private alias object.xpos : player.xpos2930// Path ID Aliases31private alias 0 : PATH_A323334// ========================35// Function Declarations36// ========================3738reserve function Flicky_DebugDraw39reserve function Flicky_DebugSpawn404142// ========================43// Function Definitions44// ========================4546private function Flicky_DebugDraw47DrawSprite(2)48end function495051private function Flicky_DebugSpawn52CreateTempObject(TypeName[Flicky], 0, object.xpos, object.ypos)5354GetBit(temp0, object.direction, 0)55if temp0 == FACING_RIGHT56object[tempObjectPos].state = ANIMAL_BOUNCING_FIXED57object[tempObjectPos].xvel = ANIMAL_XVEL58object[tempObjectPos].yvel = ANIMAL_YVEL5960Rand(checkResult, 32)61if checkResult < 1662object[tempObjectPos].direction = FACING_LEFT63FlipSign(object[tempObjectPos].xvel)64end if65else66object[tempObjectPos].state = ANIMAL_BOUNCING_FOLLOW67end if68end function697071// ========================72// Events73// ========================7475event ObjectUpdate76switch object.state77case ANIMAL_WAIT78if object.timer < object.delay79object.timer++80else81object.xvel = ANIMAL_XVEL8283if object.randomizeDir == true84object.drawOrder = 48586Rand(checkResult, 32)87if checkResult < 1688object.direction = FACING_LEFT89FlipSign(object.xvel)90end if91else92object.direction = FACING_LEFT93FlipSign(object.xvel)94end if9596object.yvel = -0x4000097object.state++98end if99break100101case ANIMAL_FALL102object.ypos += object.yvel103object.yvel += 0x3800104105if object.yvel > 0106ObjectTileCollision(CSIDE_FLOOR, 0, 8, PATH_A)107if checkResult == true108object.yvel = ANIMAL_YVEL109object.state++110end if111end if112break113114case ANIMAL_BOUNCING_FOLLOW115if player[0].xpos < object.xpos116object.direction = FACING_LEFT117else118object.direction = FACING_RIGHT119end if120// [Fallthrough]121case ANIMAL_BOUNCING_PLACED122case ANIMAL_BOUNCING_FIXED123case ANIMAL_BOUNCING_FREE124object.xpos += object.xvel125object.ypos += object.yvel126object.yvel += 0x3800127128if object.yvel > 0129ObjectTileCollision(CSIDE_FLOOR, 0, 8, PATH_A)130if checkResult == true131if object.state == ANIMAL_BOUNCING_FIXED132if object.bounceDir == FACING_LEFT133FlipSign(object.xvel)134object.direction ^= FACING_LEFT135end if136137object.bounceDir ^= FACING_LEFT138end if139140object.yvel = ANIMAL_YVEL141end if142end if143144object.frame = object.animationTimer145object.frame >>= 2146object.animationTimer++147object.animationTimer &= 7148break149150end switch151152if object.state < ANIMAL_BOUNCING_FIXED153if object.outOfBounds == true154object.type = TypeName[Blank Object]155end if156end if157158end event159160161event ObjectDraw162switch object.state163case ANIMAL_WAIT164case ANIMAL_FALL165DrawSprite(2)166break167168case ANIMAL_BOUNCING_PLACED169case ANIMAL_BOUNCING_FIXED170case ANIMAL_BOUNCING_FOLLOW171case ANIMAL_BOUNCING_FREE172DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)173break174175end switch176end event177178179event ObjectStartup180LoadSpriteSheet("Global/Items.gif")181SpriteFrame(-8, -8, 16, 16, 183, 99)182SpriteFrame(-8, -8, 16, 16, 183, 116)183SpriteFrame(-7, -12, 16, 20, 183, 78)184185foreach (TypeName[Flicky], arrayPos0, ALL_ENTITIES)186if object[arrayPos0].propertyValue == 1187object[arrayPos0].state = ANIMAL_BOUNCING_FIXED188object[arrayPos0].xvel = ANIMAL_XVEL189object[arrayPos0].yvel = ANIMAL_YVEL190191Rand(checkResult, 32)192if checkResult < 16193object[arrayPos0].direction = FACING_LEFT194FlipSign(object[arrayPos0].xvel)195end if196else197if object[arrayPos0].propertyValue == 2198object[arrayPos0].state = ANIMAL_BOUNCING_FOLLOW199end if200201if object[arrayPos0].propertyValue == 3202object[arrayPos0].state = ANIMAL_BOUNCING_FREE203object[arrayPos0].xvel = ANIMAL_XVEL204FlipSign(object[arrayPos0].xvel)205object[arrayPos0].direction = FACING_LEFT206end if207end if208209object[arrayPos0].propertyValue = 0210next211212SetTableValue(TypeName[Flicky], DebugMode_ObjCount, DebugMode_TypesTable)213SetTableValue(Flicky_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)214SetTableValue(Flicky_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)215DebugMode_ObjCount++216217end event218219220// ========================221// Editor Events222// ========================223224event RSDKEdit225if editor.returnVariable == true226switch editor.variableID227case EDIT_VAR_PROPVAL // property value228checkResult = object.propertyValue229break230231case 0 // behaviour232checkResult = object.propertyValue233break234235end switch236else237switch editor.variableID238case EDIT_VAR_PROPVAL // property value239object.propertyValue = editor.variableValue240break241242case 0 // behaviour243object.propertyValue = editor.variableValue244break245246end switch247end if248end event249250251event RSDKDraw252DrawSprite(0)253end event254255256event RSDKLoad257LoadSpriteSheet("Global/Items.gif")258SpriteFrame(-7, -12, 16, 20, 183, 78)259260AddEditorVariable("behavior")261SetActiveVariable("behavior")262AddEnumVariable("Placed", 0)263AddEnumVariable("Fixed", 1)264AddEnumVariable("Follow", 2)265AddEnumVariable("Free", 3)266end event267268269