Path: blob/master/Sonic 1/Scripts/Enemies/BuzzBomberShot.txt
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// ----------------------------------1// RSDK Project: Sonic 12// Script Description: Buzz Bomber Shot Object3// Script Author: Christian Whitehead/Simon Thomley4// Unpacked by Rubberduckycooly's script unpacker5// ----------------------------------67// ========================8// Aliases9// ========================1011private alias object.value0 : object.timer1213private alias 0 : BBSHOT_CHARGE1 // frame 114private alias 1 : BBSHOT_CHARGE2 // frame 215private alias 2 : BBSHOT_SHOT // actually shot the projectile161718// ========================19// Events20// ========================2122event ObjectUpdate23switch object.state24case BBSHOT_CHARGE125if object.timer < 826object.timer++27else28object.timer = 029object.state++30object.frame = 131end if32break3334case BBSHOT_CHARGE235if object.timer < 836object.timer++37else38object.timer = 039object.state++40object.frame = 241end if42break4344case BBSHOT_SHOT45object.xpos += object.xvel46object.ypos += object.yvel4748if object.timer >= 249object.frame = 350else51object.frame = 252end if5354object.timer++55object.timer &= 356break5758end switch5960if object.outOfBounds == true61object.type = TypeName[Blank Object]62end if6364foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)65if object.state > BBSHOT_CHARGE166BoxCollisionTest(C_TOUCH, object.entityPos, -6, -6, 6, 6, currentPlayer, C_BOX, C_BOX, C_BOX, C_BOX)67if checkResult == true68CallFunction(Player_ProjectileHit)69end if70end if71next72end event737475event ObjectDraw76DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)77end event787980event ObjectStartup81CheckCurrentStageFolder("Zone01")82if checkResult == true83LoadSpriteSheet("GHZ/Objects.gif")84SpriteFrame(-8, -8, 16, 16, 160, 94)85SpriteFrame(-7, -7, 14, 14, 177, 94)86SpriteFrame(-6, -6, 12, 12, 160, 111)87SpriteFrame(-6, -6, 12, 12, 173, 111)88end if8990CheckCurrentStageFolder("Zone02")91if checkResult == true92LoadSpriteSheet("MZ/Objects.gif")93SpriteFrame(-8, -8, 16, 16, 1, 177)94SpriteFrame(-7, -7, 14, 14, 19, 178)95SpriteFrame(-6, -6, 12, 12, 37, 179)96SpriteFrame(-6, -6, 12, 12, 54, 179)97end if9899CheckCurrentStageFolder("Zone03")100if checkResult == true101LoadSpriteSheet("SYZ/Objects.gif")102SpriteFrame(-8, -8, 16, 16, 47, 81)103SpriteFrame(-7, -7, 14, 14, 65, 82)104SpriteFrame(-6, -6, 12, 12, 83, 83)105SpriteFrame(-6, -6, 12, 12, 100, 83)106end if107108CheckCurrentStageFolder("Zone07")109if checkResult == true110LoadSpriteSheet("MBZ/Objects.gif")111SpriteFrame(-8, -8, 16, 16, 1, 51)112SpriteFrame(-8, -8, 14, 14, 18, 51)113SpriteFrame(-8, -8, 16, 16, 35, 51)114SpriteFrame(-8, -8, 16, 16, 52, 51)115end if116end event117118119// ========================120// Editor Events121// ========================122123event RSDKDraw124DrawSprite(0)125end event126127128event RSDKLoad129// Make sure we have a fall-back, in case the current folder isn't actually a valid one130temp0 = false131132CheckCurrentStageFolder("Zone02")133temp0 |= checkResult134if checkResult == true135LoadSpriteSheet("MZ/Objects.gif")136SpriteFrame(-6, -6, 12, 12, 37, 179)137end if138139CheckCurrentStageFolder("Zone03")140temp0 |= checkResult141if checkResult == true142LoadSpriteSheet("SYZ/Objects.gif")143SpriteFrame(-6, -6, 12, 12, 83, 83)144end if145146CheckCurrentStageFolder("Zone07")147temp0 |= checkResult148if checkResult == true149LoadSpriteSheet("MBZ/Objects.gif")150SpriteFrame(-8, -8, 16, 16, 35, 51)151end if152153if temp0 == true154// We use GHZ's sprites as the fallback, "Zone01" (GHZ's folder) will come here too155LoadSpriteSheet("GHZ/Objects.gif")156SpriteFrame(-6, -6, 12, 12, 160, 111)157end if158159SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")160end event161162163