// ----------------------------------
// RSDK Project: Sonic 1
// Script Description: Boss Chain Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------
// ========================
// Events
// ========================
event ObjectDraw
// Movement is handled by parent boss object, so all this object needs to do is just draw
DrawSprite(0)
end event
event ObjectStartup
LoadSpriteSheet("GHZ/Objects.gif")
// Chain frames - only a single sprite
SpriteFrame(-8, -8, 16, 16, 101, 1)
end event
// ========================
// Editor Events
// ========================
event RSDKDraw
DrawSprite(0)
end event
event RSDKLoad
LoadSpriteSheet("GHZ/Objects.gif")
SpriteFrame(-8, -8, 16, 16, 101, 1)
SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")
end event