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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-1-Sonic-2-2013-Script-Decompilation
Path: blob/master/Sonic 1/Scripts/GHZ/BossChain.txt
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// ----------------------------------
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// RSDK Project: Sonic 1
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// Script Description: Boss Chain Object
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// Script Author: Christian Whitehead/Simon Thomley
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// Unpacked by Rubberduckycooly's script unpacker
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// ----------------------------------
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// ========================
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// Events
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// ========================
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event ObjectDraw
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// Movement is handled by parent boss object, so all this object needs to do is just draw
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DrawSprite(0)
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end event
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event ObjectStartup
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LoadSpriteSheet("GHZ/Objects.gif")
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// Chain frames - only a single sprite
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SpriteFrame(-8, -8, 16, 16, 101, 1)
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end event
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// ========================
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// Editor Events
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// ========================
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event RSDKDraw
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DrawSprite(0)
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end event
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event RSDKLoad
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LoadSpriteSheet("GHZ/Objects.gif")
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SpriteFrame(-8, -8, 16, 16, 101, 1)
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SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")
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end event
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