Path: blob/master/Sonic 2/Scripts/Enemies/BuzzerShot.txt
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// ----------------------------------1// RSDK Project: Sonic 22// Script Description: Buzzer Shot Object3// Script Author: Christian Whitehead/Simon Thomley4// Unpacked by Rubberduckycooly's script unpacker5// ----------------------------------67// ========================8// Events9// ========================1011event ObjectUpdate12object.xpos += object.xvel13object.ypos += object.yvel1415temp0 = screen.xcenter16temp0 += 3217temp1 = screen.ycenter18temp1 += 3219CheckCameraProximity(object.ixpos, object.iypos, temp0, temp1)20if checkResult == false21object.type = TypeName[Blank Object]22end if2324foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)25BoxCollisionTest(C_TOUCH, object.entityPos, -8, -8, 8, 8, currentPlayer, C_BOX, C_BOX, C_BOX, C_BOX)26if checkResult == true27CallFunction(Player_ProjectileHit)28end if29next30end event313233event ObjectDraw34DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)35end event363738event ObjectStartup39CheckCurrentStageFolder("Zone01")40if checkResult == true41LoadSpriteSheet("EHZ/Objects.gif")42SpriteFrame(-12, -3, 8, 10, 1, 50)43SpriteFrame(-12, -3, 8, 10, 10, 50)44else45LoadSpriteSheet("MBZ/Objects.gif")46SpriteFrame(-12, -3, 8, 10, 66, 302)47SpriteFrame(-12, -3, 8, 10, 75, 302)48end if49end event505152// ========================53// Editor Events54// ========================5556event RSDKDraw57DrawSprite(0)58end event596061event RSDKLoad62CheckCurrentStageFolder("Zone01")63if checkResult == true64LoadSpriteSheet("EHZ/Objects.gif")65SpriteFrame(-12, -3, 8, 10, 1, 50)66else67LoadSpriteSheet("MBZ/Objects.gif")68SpriteFrame(-12, -3, 8, 10, 66, 302)69end if7071SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")72end event737475