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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-1-Sonic-2-2013-Script-Decompilation
Path: blob/master/Sonic 2/Scripts/Enemies/CluckerShot.txt
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// ----------------------------------
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// RSDK Project: Sonic 2
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// Script Description: Clucker Shot Object
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// Script Author: Christian Whitehead/Simon Thomley
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// Unpacked by Rubberduckycooly's script unpacker
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// ----------------------------------
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// ========================
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// Events
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// ========================
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event ObjectUpdate
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object.xpos += object.xvel
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object.frame = object.animationTimer
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object.frame >>= 2
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object.animationTimer++
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if object.animationTimer >= 32
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object.animationTimer = 0
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end if
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foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
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BoxCollisionTest(C_TOUCH, object.entityPos, -4, -4, 4, 4, currentPlayer, C_BOX, C_BOX, C_BOX, C_BOX)
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if checkResult == true
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CallFunction(Player_ProjectileHit)
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end if
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next
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if object.outOfBounds == true
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object.type = TypeName[Blank Object]
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end if
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end event
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event ObjectDraw
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DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
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end event
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event ObjectStartup
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CheckCurrentStageFolder("Zone11")
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if checkResult == true
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LoadSpriteSheet("SCZ/Objects.gif")
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SpriteFrame(-3, -4, 6, 8, 50, 214)
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SpriteFrame(-4, -4, 7, 7, 57, 215)
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SpriteFrame(-4, -3, 8, 6, 65, 216)
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SpriteFrame(-4, -3, 7, 7, 74, 215)
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SpriteFrame(-3, -4, 6, 8, 82, 214)
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SpriteFrame(-3, -3, 7, 7, 89, 215)
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SpriteFrame(-4, -3, 8, 6, 97, 216)
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SpriteFrame(-3, -4, 7, 7, 106, 215)
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else
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LoadSpriteSheet("MBZ/Objects.gif")
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SpriteFrame(-3, -4, 6, 8, 660, 289)
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SpriteFrame(-4, -4, 7, 7, 659, 298)
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SpriteFrame(-4, -3, 8, 6, 658, 306)
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SpriteFrame(-4, -3, 7, 7, 659, 313)
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SpriteFrame(-3, -4, 6, 8, 660, 321)
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SpriteFrame(-3, -3, 7, 7, 659, 330)
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SpriteFrame(-4, -3, 8, 6, 658, 338)
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SpriteFrame(-3, -4, 7, 7, 659, 345)
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end if
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end event
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// ========================
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// Editor Events
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// ========================
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event RSDKDraw
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DrawSprite(0)
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end event
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event RSDKLoad
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CheckCurrentStageFolder("Zone11")
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if checkResult == true
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LoadSpriteSheet("SCZ/Objects.gif")
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SpriteFrame(-3, -4, 6, 8, 50, 214)
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else
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LoadSpriteSheet("MBZ/Objects.gif")
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SpriteFrame(-3, -4, 6, 8, 660, 289)
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end if
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SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")
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end event
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