Path: blob/master/Sonic 2/Scripts/Enemies/NebulaBomb.txt
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// ----------------------------------1// RSDK Project: Sonic 22// Script Description: Nebula Bomb Object3// Script Author: Christian Whitehead/Simon Thomley4// Unpacked by Rubberduckycooly's script unpacker5// ----------------------------------678// ========================9// Events10// ========================1112event ObjectUpdate13object.yvel += 0x380014object.xpos += object.xvel15object.ypos += object.yvel16object.ypos += SCZSetup_scrollVelocity.y1718foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)19BoxCollisionTest(C_TOUCH, object.entityPos, -4, -4, 4, 4, currentPlayer, C_BOX, C_BOX, C_BOX, C_BOX)20if checkResult == true21CallFunction(Player_ProjectileHit)22end if23next2425object.frame++26object.frame &= 12728if object.outOfBounds == true29object.type = TypeName[Blank Object]30end if31end event323334event ObjectDraw35DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)36end event373839event ObjectStartup40CheckCurrentStageFolder("Zone10")41if checkResult == true42LoadSpriteSheet("SCZ/Objects.gif")43SpriteFrame(-7, -7, 14, 13, 220, 1)44SpriteFrame(-7, -7, 14, 13, 220, 15)45else46LoadSpriteSheet("MBZ/Objects.gif")47// Duplicate Sprite Frames as SCZ, these don't actually look too good in MBZ48SpriteFrame(-7, -7, 14, 13, 220, 1)49SpriteFrame(-7, -7, 14, 13, 220, 15)50end if51end event525354// ========================55// Editor Events56// ========================5758event RSDKDraw59DrawSprite(0)60end event616263event RSDKLoad64CheckCurrentStageFolder("Zone10")65if checkResult == true66LoadSpriteSheet("SCZ/Objects.gif")67SpriteFrame(-7, -7, 14, 13, 220, 1)68SpriteFrame(-7, -7, 14, 13, 220, 15)69else70LoadSpriteSheet("MBZ/Objects.gif")71SpriteFrame(-7, -7, 14, 13, 220, 1)72SpriteFrame(-7, -7, 14, 13, 220, 15)73end if7475SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")76end event777879