Path: blob/master/Sonic 2/Scripts/Mission/ImmediateDeath.txt
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// ----------------------------------1// RSDK Project: Sonic 22// Script Description: ImmediateDeath Object3// Script Author: Christian Whitehead/Simon Thomley4// Unpacked by Rubberduckycooly's script unpacker5// ----------------------------------67// This Object is used in Mission "Mercy" - M027 - Mission_Zone0789// ========================10// Aliases11// ========================1213// Mission Function No. Aliases14private alias 8 : MISSIONNO_MERCY151617// ========================18// Events19// ========================2021event ObjectStartup22if stage.actNum == 123game.missionFunctionNo = MISSIONNO_MERCY24game.missionValue = 025end if2627foreach (TypeName[ImmediateDeath], arrayPos0, ALL_ENTITIES)28object[arrayPos0].priority = PRIORITY_INACTIVE29next30end event313233// ========================34// Editor Events35// ========================3637event RSDKDraw38DrawSprite(0)39end event404142event RSDKLoad43LoadSpriteSheet("Global/Display.gif")44SpriteFrame(-16, -16, 32, 32, 1, 143)4546SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")47end event484950