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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/GameObjects.h
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#ifndef GAMEOBJECTS_H
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#define GAMEOBJECTS_H
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#ifdef _MSC_VER
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#define DLLExport __declspec(dllexport)
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#else
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#define DLLExport
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#endif
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// -------------------------
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// OBJECTS
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// -------------------------
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#include "All.h"
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#if RETRO_REV02
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DLLExport void LinkGameLogicDLL(EngineInfo *info);
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#else
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DLLExport void LinkGameLogicDLL(EngineInfo info);
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#endif
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#if RETRO_USE_MOD_LOADER
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DLLExport bool32 LinkModLogic(EngineInfo *info, const char *id);
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#endif
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// custom-added extra little bit of info to let the engine know what RSDK version it is
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DLLExport extern int32 RSDKRevision;
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#endif //! GAMEOBJECTS_H
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