Path: blob/master/SonicMania/Objects.cmake
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set(GENERATED_SOURCES ${GAME_NAME}/Objects/Helpers/ParticleHelpers.c ${GAME_NAME}/Objects/Helpers/DrawHelpers.c ${GAME_NAME}/Objects/Helpers/GameProgress.c ${GAME_NAME}/Objects/Helpers/LogHelpers.c ${GAME_NAME}/Objects/Helpers/TimeAttackData.c ${GAME_NAME}/Objects/Helpers/ColorHelpers.c ${GAME_NAME}/Objects/Helpers/ReplayDB.c ${GAME_NAME}/Objects/Helpers/PlayerProbe.c ${GAME_NAME}/Objects/Helpers/BadnikHelpers.c ${GAME_NAME}/Objects/Helpers/MathHelpers.c ${GAME_NAME}/Objects/Helpers/CompetitionSession.c ${GAME_NAME}/Objects/Helpers/Options.c ${GAME_NAME}/Objects/Helpers/PlayerHelpers.c ${GAME_NAME}/Objects/FBZ/FlameSpring.c ${GAME_NAME}/Objects/FBZ/FoldingPlatform.c ${GAME_NAME}/Objects/FBZ/Crane.c ${GAME_NAME}/Objects/FBZ/PropellerShaft.c ${GAME_NAME}/Objects/FBZ/FBZTrash.c ${GAME_NAME}/Objects/FBZ/Clucker.c ${GAME_NAME}/Objects/FBZ/FBZ2Outro.c ${GAME_NAME}/Objects/FBZ/SwitchDoor.c ${GAME_NAME}/Objects/FBZ/WarpDoor.c ${GAME_NAME}/Objects/FBZ/Tuesday.c ${GAME_NAME}/Objects/FBZ/Mine.c ${GAME_NAME}/Objects/FBZ/BigSqueeze.c ${GAME_NAME}/Objects/FBZ/TwistingDoor.c ${GAME_NAME}/Objects/FBZ/HangGlider.c ${GAME_NAME}/Objects/FBZ/SpiralPlatform.c ${GAME_NAME}/Objects/FBZ/LightBarrier.c ${GAME_NAME}/Objects/FBZ/FBZStorm.c ${GAME_NAME}/Objects/FBZ/TetherBall.c ${GAME_NAME}/Objects/FBZ/Blaster.c ${GAME_NAME}/Objects/FBZ/Propeller.c ${GAME_NAME}/Objects/FBZ/FBZMissile.c ${GAME_NAME}/Objects/FBZ/ElectroMagnet.c ${GAME_NAME}/Objects/FBZ/FBZFan.c ${GAME_NAME}/Objects/FBZ/HangPoint.c ${GAME_NAME}/Objects/FBZ/Launcher.c ${GAME_NAME}/Objects/FBZ/SpiderMobile.c ${GAME_NAME}/Objects/FBZ/MagSpikeBall.c ${GAME_NAME}/Objects/FBZ/Cylinder.c ${GAME_NAME}/Objects/FBZ/FBZSinkTrash.c ${GAME_NAME}/Objects/FBZ/FBZ1Outro.c ${GAME_NAME}/Objects/FBZ/MagPlatform.c ${GAME_NAME}/Objects/FBZ/FBZSetup.c ${GAME_NAME}/Objects/FBZ/Technosqueek.c ${GAME_NAME}/Objects/Unused/Wisp.c ${GAME_NAME}/Objects/Unused/TargetBumper.c ${GAME_NAME}/Objects/Unused/SpearBlock.c ${GAME_NAME}/Objects/Unused/Pendulum.c ${GAME_NAME}/Objects/Unused/WallCrawl.c ${GAME_NAME}/Objects/Global/SuperSparkle.c ${GAME_NAME}/Objects/Global/Camera.c ${GAME_NAME}/Objects/Global/InvisibleBlock.c ${GAME_NAME}/Objects/Global/HUD.c ${GAME_NAME}/Objects/Global/Ring.c ${GAME_NAME}/Objects/Global/ActClear.c ${GAME_NAME}/Objects/Global/Debris.c ${GAME_NAME}/Objects/Global/Announcer.c ${GAME_NAME}/Objects/Global/SpeedGate.c ${GAME_NAME}/Objects/Global/StarPost.c ${GAME_NAME}/Objects/Global/Competition.c ${GAME_NAME}/Objects/Global/Player.c ${GAME_NAME}/Objects/Global/PauseMenu.c ${GAME_NAME}/Objects/Global/ItemBox.c ${GAME_NAME}/Objects/Global/GameOver.c ${GAME_NAME}/Objects/Global/ScoreBonus.c ${GAME_NAME}/Objects/Global/Spikes.c ${GAME_NAME}/Objects/Global/Zone.c ${GAME_NAME}/Objects/Global/Spring.c ${GAME_NAME}/Objects/Global/SignPost.c ${GAME_NAME}/Objects/Global/NoSwap.c ${GAME_NAME}/Objects/Global/SaveGame.c ${GAME_NAME}/Objects/Global/InvincibleStars.c ${GAME_NAME}/Objects/Global/Dust.c ${GAME_NAME}/Objects/Global/APICallback.c ${GAME_NAME}/Objects/Global/ImageTrail.c ${GAME_NAME}/Objects/Global/EggPrison.c ${GAME_NAME}/Objects/Global/PlaneSwitch.c ${GAME_NAME}/Objects/Global/TimeAttackGate.c ${GAME_NAME}/Objects/Global/DialogRunner.c ${GAME_NAME}/Objects/Global/COverlay.c ${GAME_NAME}/Objects/Global/ReplayRecorder.c ${GAME_NAME}/Objects/Global/BoundsMarker.c ${GAME_NAME}/Objects/Global/Shield.c ${GAME_NAME}/Objects/Global/SpecialRing.c ${GAME_NAME}/Objects/Global/TitleCard.c ${GAME_NAME}/Objects/Global/Explosion.c ${GAME_NAME}/Objects/Global/Music.c ${GAME_NAME}/Objects/Global/Animals.c ${GAME_NAME}/Objects/Global/Soundboard.c ${GAME_NAME}/Objects/Global/DebugMode.c ${GAME_NAME}/Objects/Global/Localization.c ${GAME_NAME}/Objects/Global/EncoreRoute.c ${GAME_NAME}/Objects/BSS/BSS_Palette.c ${GAME_NAME}/Objects/BSS/BSS_Horizon.c ${GAME_NAME}/Objects/BSS/BSS_Collected.c ${GAME_NAME}/Objects/BSS/BSS_HUD.c ${GAME_NAME}/Objects/BSS/BSS_Collectable.c ${GAME_NAME}/Objects/BSS/BSS_Setup.c ${GAME_NAME}/Objects/BSS/BSS_Player.c ${GAME_NAME}/Objects/BSS/BSS_Message.c ${GAME_NAME}/Objects/UFO/UFO_Message.c ${GAME_NAME}/Objects/UFO/UFO_Springboard.c ${GAME_NAME}/Objects/UFO/UFO_Shadow.c ${GAME_NAME}/Objects/UFO/SpecialClear.c ${GAME_NAME}/Objects/UFO/UFO_Circuit.c ${GAME_NAME}/Objects/UFO/UFO_Dust.c ${GAME_NAME}/Objects/UFO/UFO_HUD.c ${GAME_NAME}/Objects/UFO/UFO_Plasma.c ${GAME_NAME}/Objects/UFO/UFO_Camera.c ${GAME_NAME}/Objects/UFO/UFO_Player.c ${GAME_NAME}/Objects/UFO/UFO_Decoration.c ${GAME_NAME}/Objects/UFO/UFO_ItemBox.c ${GAME_NAME}/Objects/UFO/UFO_Setup.c ${GAME_NAME}/Objects/UFO/UFO_SpeedLines.c ${GAME_NAME}/Objects/UFO/UFO_Sphere.c ${GAME_NAME}/Objects/UFO/UFO_Ring.c ${GAME_NAME}/Objects/UFO/UFO_Water.c ${GAME_NAME}/Objects/Menu/UIWidgets.c ${GAME_NAME}/Objects/Menu/ManiaModeMenu.c ${GAME_NAME}/Objects/Menu/UIDiorama.c ${GAME_NAME}/Objects/Menu/UISaveSlot.c ${GAME_NAME}/Objects/Menu/OptionsMenu.c ${GAME_NAME}/Objects/Menu/LevelSelect.c ${GAME_NAME}/Objects/Menu/UILeaderboard.c ${GAME_NAME}/Objects/Menu/UIShifter.c ${GAME_NAME}/Objects/Menu/UICreditsText.c ${GAME_NAME}/Objects/Menu/UIVideo.c ${GAME_NAME}/Objects/Menu/UIBackground.c ${GAME_NAME}/Objects/Menu/UIUsernamePopup.c ${GAME_NAME}/Objects/Menu/UIVsZoneButton.c ${GAME_NAME}/Objects/Menu/UITAZoneModule.c ${GAME_NAME}/Objects/Menu/UIRankButton.c ${GAME_NAME}/Objects/Menu/DASetup.c ${GAME_NAME}/Objects/Menu/UIChoice.c ${GAME_NAME}/Objects/Menu/UITABanner.c ${GAME_NAME}/Objects/Menu/ExtrasMenu.c ${GAME_NAME}/Objects/Menu/UIReplayCarousel.c ${GAME_NAME}/Objects/Menu/UIDialog.c ${GAME_NAME}/Objects/Menu/UIVsScoreboard.c ${GAME_NAME}/Objects/Menu/UIOptionPanel.c ${GAME_NAME}/Objects/Menu/UIButton.c ${GAME_NAME}/Objects/Menu/DAControl.c ${GAME_NAME}/Objects/Menu/UICharButton.c ${GAME_NAME}/Objects/Menu/UIHeading.c ${GAME_NAME}/Objects/Menu/MenuParam.c ${GAME_NAME}/Objects/Menu/UIResPicker.c ${GAME_NAME}/Objects/Menu/UIWaitSpinner.c ${GAME_NAME}/Objects/Menu/UIButtonLabel.c ${GAME_NAME}/Objects/Menu/UIText.c ${GAME_NAME}/Objects/Menu/UIVsRoundPicker.c ${GAME_NAME}/Objects/Menu/UIVsCharSelector.c ${GAME_NAME}/Objects/Menu/UITransition.c ${GAME_NAME}/Objects/Menu/E3MenuSetup.c ${GAME_NAME}/Objects/Menu/UIWinSize.c ${GAME_NAME}/Objects/Menu/MainMenu.c ${GAME_NAME}/Objects/Menu/LogoSetup.c ${GAME_NAME}/Objects/Menu/TimeAttackMenu.c ${GAME_NAME}/Objects/Menu/UIVsResults.c ${GAME_NAME}/Objects/Menu/ThanksSetup.c ${GAME_NAME}/Objects/Menu/UISlider.c ${GAME_NAME}/Objects/Menu/UISubHeading.c ${GAME_NAME}/Objects/Menu/UICarousel.c ${GAME_NAME}/Objects/Menu/MenuSetup.c ${GAME_NAME}/Objects/Menu/UIPopover.c ${GAME_NAME}/Objects/Menu/UIControl.c ${GAME_NAME}/Objects/Menu/UIModeButton.c ${GAME_NAME}/Objects/Menu/DemoMenu.c ${GAME_NAME}/Objects/Menu/CompetitionMenu.c ${GAME_NAME}/Objects/Menu/UIPicture.c ${GAME_NAME}/Objects/Menu/UIMedallionPanel.c ${GAME_NAME}/Objects/Menu/UIInfoLabel.c ${GAME_NAME}/Objects/Menu/UIButtonPrompt.c ${GAME_NAME}/Objects/Menu/UIKeyBinder.c ${GAME_NAME}/Objects/PGZ/Woodrow.c ${GAME_NAME}/Objects/PGZ/SP500.c ${GAME_NAME}/Objects/PGZ/PSZ2Setup.c ${GAME_NAME}/Objects/PGZ/Turntable.c ${GAME_NAME}/Objects/PGZ/Ink.c ${GAME_NAME}/Objects/PGZ/PSZ2Intro.c ${GAME_NAME}/Objects/PGZ/PSZ1Setup.c ${GAME_NAME}/Objects/PGZ/Press.c ${GAME_NAME}/Objects/PGZ/PSZLauncher.c ${GAME_NAME}/Objects/PGZ/WoodChipper.c ${GAME_NAME}/Objects/PGZ/PSZEggman.c ${GAME_NAME}/Objects/PGZ/HeavyShinobi.c ${GAME_NAME}/Objects/PGZ/FrostThrower.c ${GAME_NAME}/Objects/PGZ/PSZDoor.c ${GAME_NAME}/Objects/PGZ/Shuriken.c ${GAME_NAME}/Objects/PGZ/DoorTrigger.c ${GAME_NAME}/Objects/PGZ/SP500MkII.c ${GAME_NAME}/Objects/PGZ/PSZ2Outro.c ${GAME_NAME}/Objects/PGZ/InkWipe.c ${GAME_NAME}/Objects/PGZ/PaperRoller.c ${GAME_NAME}/Objects/PGZ/PrintBlock.c ${GAME_NAME}/Objects/PGZ/Ice.c ${GAME_NAME}/Objects/PGZ/PSZ1Intro.c ${GAME_NAME}/Objects/PGZ/Snowflakes.c ${GAME_NAME}/Objects/PGZ/IceBomba.c ${GAME_NAME}/Objects/PGZ/Dragonfly.c ${GAME_NAME}/Objects/PGZ/IceSpring.c ${GAME_NAME}/Objects/PGZ/PetalPile.c ${GAME_NAME}/Objects/PGZ/Crate.c ${GAME_NAME}/Objects/PGZ/Acetone.c ${GAME_NAME}/Objects/PGZ/Shiversaw.c ${GAME_NAME}/Objects/PGZ/JuggleSaw.c ${GAME_NAME}/Objects/PGZ/Newspaper.c ${GAME_NAME}/Objects/Credits/AnimalHBH.c ${GAME_NAME}/Objects/Credits/TAEmerald.c ${GAME_NAME}/Objects/Credits/TryAgain.c ${GAME_NAME}/Objects/Credits/EncoreGoodEnd.c ${GAME_NAME}/Objects/Credits/CreditsSetup.c ${GAME_NAME}/Objects/Credits/TryAgainE.c ${GAME_NAME}/Objects/HCZ/ScrewMobile.c ${GAME_NAME}/Objects/HCZ/PullChain.c ${GAME_NAME}/Objects/HCZ/Fan.c ${GAME_NAME}/Objects/HCZ/Spear.c ${GAME_NAME}/Objects/HCZ/ButtonDoor.c ${GAME_NAME}/Objects/HCZ/HangConveyor.c ${GAME_NAME}/Objects/HCZ/Blastoid.c ${GAME_NAME}/Objects/HCZ/Gondola.c ${GAME_NAME}/Objects/HCZ/TwistingSlide.c ${GAME_NAME}/Objects/HCZ/Whirlpool.c ${GAME_NAME}/Objects/HCZ/Jellygnite.c ${GAME_NAME}/Objects/HCZ/MegaChopper.c ${GAME_NAME}/Objects/HCZ/Pointdexter.c ${GAME_NAME}/Objects/HCZ/Current.c ${GAME_NAME}/Objects/HCZ/Jawz.c ${GAME_NAME}/Objects/HCZ/HCZSpikeBall.c ${GAME_NAME}/Objects/HCZ/HCZOneWayDoor.c ${GAME_NAME}/Objects/HCZ/BreakBar.c ${GAME_NAME}/Objects/HCZ/DiveEggman.c ${GAME_NAME}/Objects/HCZ/TurboSpiker.c ${GAME_NAME}/Objects/HCZ/HandLauncher.c ${GAME_NAME}/Objects/HCZ/LaundroMobile.c ${GAME_NAME}/Objects/HCZ/DCEvent.c ${GAME_NAME}/Objects/HCZ/HCZSetup.c ${GAME_NAME}/Objects/HCZ/HCZ1Intro.c ${GAME_NAME}/Objects/HCZ/Buggernaut.c ${GAME_NAME}/Objects/HCZ/WaterGush.c ${GAME_NAME}/Objects/ERZ/PhantomShield.c ${GAME_NAME}/Objects/ERZ/ERZGunner.c ${GAME_NAME}/Objects/ERZ/PhantomRuby.c ${GAME_NAME}/Objects/ERZ/ERZSetup.c ${GAME_NAME}/Objects/ERZ/ERZStart.c ${GAME_NAME}/Objects/ERZ/ERZShinobi.c ${GAME_NAME}/Objects/ERZ/PKingAttack.c ${GAME_NAME}/Objects/ERZ/PhantomRider.c ${GAME_NAME}/Objects/ERZ/PhantomHand.c ${GAME_NAME}/Objects/ERZ/ERZMystic.c ${GAME_NAME}/Objects/ERZ/PhantomKing.c ${GAME_NAME}/Objects/ERZ/PhantomGunner.c ${GAME_NAME}/Objects/ERZ/ERZRider.c ${GAME_NAME}/Objects/ERZ/PhantomMissile.c ${GAME_NAME}/Objects/ERZ/RingField.c ${GAME_NAME}/Objects/ERZ/ERZOutro.c ${GAME_NAME}/Objects/ERZ/PhantomMystic.c ${GAME_NAME}/Objects/ERZ/KleptoMobile.c ${GAME_NAME}/Objects/ERZ/PhantomEgg.c ${GAME_NAME}/Objects/ERZ/PhantomShinobi.c ${GAME_NAME}/Objects/ERZ/ERZKing.c ${GAME_NAME}/Objects/Title/TitleLogo.c ${GAME_NAME}/Objects/Title/TitleEggman.c ${GAME_NAME}/Objects/Title/TitleSonic.c ${GAME_NAME}/Objects/Title/Title3DSprite.c ${GAME_NAME}/Objects/Title/TitleSetup.c ${GAME_NAME}/Objects/Title/TitleBG.c ${GAME_NAME}/Objects/LRZ/RockDrill.c ${GAME_NAME}/Objects/LRZ/LRZFireball.c ${GAME_NAME}/Objects/LRZ/LavaGeyser.c ${GAME_NAME}/Objects/LRZ/ThoughtBubble.c ${GAME_NAME}/Objects/LRZ/DashLift.c ${GAME_NAME}/Objects/LRZ/HeavyKing.c ${GAME_NAME}/Objects/LRZ/Drillerdroid.c ${GAME_NAME}/Objects/LRZ/Rexon.c ${GAME_NAME}/Objects/LRZ/LRZRockPile.c ${GAME_NAME}/Objects/LRZ/LRZ1Outro.c ${GAME_NAME}/Objects/LRZ/TurretSwitch.c ${GAME_NAME}/Objects/LRZ/WalkerLegs.c ${GAME_NAME}/Objects/LRZ/HPZEmerald.c ${GAME_NAME}/Objects/LRZ/LRZ1Intro.c ${GAME_NAME}/Objects/LRZ/LRZ3Cutscene.c ${GAME_NAME}/Objects/LRZ/Stalactite.c ${GAME_NAME}/Objects/LRZ/LRZConvSwitch.c ${GAME_NAME}/Objects/LRZ/LRZ1Setup.c ${GAME_NAME}/Objects/LRZ/LRZConvItem.c ${GAME_NAME}/Objects/LRZ/LRZConvControl.c ${GAME_NAME}/Objects/LRZ/HeavyRider.c ${GAME_NAME}/Objects/LRZ/LRZSpikeBall.c ${GAME_NAME}/Objects/LRZ/RisingLava.c ${GAME_NAME}/Objects/LRZ/SkyTeleporter.c ${GAME_NAME}/Objects/LRZ/LRZSpiral.c ${GAME_NAME}/Objects/LRZ/Toxomister.c ${GAME_NAME}/Objects/LRZ/LRZ2Setup.c ${GAME_NAME}/Objects/LRZ/KingAttack.c ${GAME_NAME}/Objects/LRZ/Iwamodoki.c ${GAME_NAME}/Objects/LRZ/BuckwildBall.c ${GAME_NAME}/Objects/LRZ/Turbine.c ${GAME_NAME}/Objects/LRZ/LRZ3Setup.c ${GAME_NAME}/Objects/LRZ/Flamethrower.c ${GAME_NAME}/Objects/LRZ/LRZ3OutroK.c ${GAME_NAME}/Objects/LRZ/SpikeCrusher.c ${GAME_NAME}/Objects/LRZ/Fireworm.c ${GAME_NAME}/Objects/LRZ/KingClaw.c ${GAME_NAME}/Objects/LRZ/DrillerdroidO.c ${GAME_NAME}/Objects/LRZ/LRZConvDropper.c ${GAME_NAME}/Objects/LRZ/OrbitSpike.c ${GAME_NAME}/Objects/LRZ/LavaFall.c ${GAME_NAME}/Objects/LRZ/LRZConveyor.c ${GAME_NAME}/Objects/LRZ/LRZ3Outro.c ${GAME_NAME}/Objects/SSZ/JunctionWheel.c ${GAME_NAME}/Objects/SSZ/SSZEggman.c ${GAME_NAME}/Objects/SSZ/Kanabun.c ${GAME_NAME}/Objects/SSZ/YoyoPulley.c ${GAME_NAME}/Objects/SSZ/HotaruHiWatt.c ${GAME_NAME}/Objects/SSZ/RTeleporter.c ${GAME_NAME}/Objects/SSZ/EggTower.c ${GAME_NAME}/Objects/SSZ/FlowerPod.c ${GAME_NAME}/Objects/SSZ/Constellation.c ${GAME_NAME}/Objects/SSZ/SSZ3Cutscene.c ${GAME_NAME}/Objects/SSZ/SDashWheel.c ${GAME_NAME}/Objects/SSZ/SSZ1Intro.c ${GAME_NAME}/Objects/SSZ/MSBomb.c ${GAME_NAME}/Objects/SSZ/SSZ1Outro.c ${GAME_NAME}/Objects/SSZ/Bungee.c ${GAME_NAME}/Objects/SSZ/MonarchPlans.c ${GAME_NAME}/Objects/SSZ/TTCutscene.c ${GAME_NAME}/Objects/SSZ/Firework.c ${GAME_NAME}/Objects/SSZ/SSZ2Setup.c ${GAME_NAME}/Objects/SSZ/MetalSonic.c ${GAME_NAME}/Objects/SSZ/Beanstalk.c ${GAME_NAME}/Objects/SSZ/MSOrb.c ${GAME_NAME}/Objects/SSZ/SilverSonic.c ${GAME_NAME}/Objects/SSZ/Fireflies.c ${GAME_NAME}/Objects/SSZ/MSHologram.c ${GAME_NAME}/Objects/SSZ/MSFactory.c ${GAME_NAME}/Objects/SSZ/SSZSpikeBall.c ${GAME_NAME}/Objects/SSZ/BouncePlant.c ${GAME_NAME}/Objects/SSZ/SSZSpotlight.c ${GAME_NAME}/Objects/SSZ/Kabasira.c ${GAME_NAME}/Objects/SSZ/HotaruMKII.c ${GAME_NAME}/Objects/SSZ/SparkRail.c ${GAME_NAME}/Objects/SSZ/UncurlPlant.c ${GAME_NAME}/Objects/SSZ/SpikeFlail.c ${GAME_NAME}/Objects/SSZ/Hotaru.c ${GAME_NAME}/Objects/SSZ/Dango.c ${GAME_NAME}/Objects/SSZ/GigaMetal.c ${GAME_NAME}/Objects/SSZ/MSPanel.c ${GAME_NAME}/Objects/SSZ/TimeTravelSetup.c ${GAME_NAME}/Objects/SSZ/TimePost.c ${GAME_NAME}/Objects/SSZ/HiLoSign.c ${GAME_NAME}/Objects/SSZ/SSZ1Setup.c ${GAME_NAME}/Objects/Puyo/PuyoMatch.c ${GAME_NAME}/Objects/Puyo/PuyoBean.c ${GAME_NAME}/Objects/Puyo/PuyoScore.c ${GAME_NAME}/Objects/Puyo/PuyoIndicator.c ${GAME_NAME}/Objects/Puyo/PuyoGame.c ${GAME_NAME}/Objects/Puyo/PuyoAI.c ${GAME_NAME}/Objects/Puyo/PuyoLabel.c ${GAME_NAME}/Objects/Puyo/PuyoLevelSelect.c ${GAME_NAME}/Objects/Puyo/PuyoAttack.c ${GAME_NAME}/Objects/Summary/SummaryEmerald.c ${GAME_NAME}/Objects/Summary/Summary.c ${GAME_NAME}/Objects/Common/FlingRamp.c ${GAME_NAME}/Objects/Common/PlatformControl.c ${GAME_NAME}/Objects/Common/Decoration.c ${GAME_NAME}/Objects/Common/Button.c ${GAME_NAME}/Objects/Common/Projectile.c ${GAME_NAME}/Objects/Common/TilePlatform.c ${GAME_NAME}/Objects/Common/ParallaxSprite.c ${GAME_NAME}/Objects/Common/BreakableWall.c ${GAME_NAME}/Objects/Common/SpinBooster.c ${GAME_NAME}/Objects/Common/CollapsingPlatform.c ${GAME_NAME}/Objects/Common/BGSwitch.c ${GAME_NAME}/Objects/Common/Water.c ${GAME_NAME}/Objects/Common/Platform.c ${GAME_NAME}/Objects/Common/ForceUnstick.c ${GAME_NAME}/Objects/Common/Eggman.c ${GAME_NAME}/Objects/Common/PlatformNode.c ${GAME_NAME}/Objects/Common/ForceSpin.c ${GAME_NAME}/Objects/Common/Palette.c ${GAME_NAME}/Objects/Common/GenericTrigger.c ${GAME_NAME}/Objects/AIZ/AIZRockPile.c ${GAME_NAME}/Objects/AIZ/MonkeyDude.c ${GAME_NAME}/Objects/AIZ/Bloominator.c ${GAME_NAME}/Objects/AIZ/AIZSetup.c ${GAME_NAME}/Objects/AIZ/AIZKingClaw.c ${GAME_NAME}/Objects/AIZ/SchrodingersCapsule.c ${GAME_NAME}/Objects/AIZ/AIZTornado.c ${GAME_NAME}/Objects/AIZ/Rhinobot.c ${GAME_NAME}/Objects/AIZ/AIZEggRobo.c ${GAME_NAME}/Objects/AIZ/EncoreIntro.c ${GAME_NAME}/Objects/AIZ/AIZEncoreTutorial.c ${GAME_NAME}/Objects/AIZ/AIZTornadoPath.c ${GAME_NAME}/Objects/AIZ/Sweep.c ${GAME_NAME}/Objects/AIZ/FernParallax.c ${GAME_NAME}/Objects/SBZ/Bomb.c ${GAME_NAME}/Objects/SBZ/Orbinaut.c ${GAME_NAME}/Objects/SBZ/Caterkiller.c ${GAME_NAME}/Objects/MMZ/BladePole.c ${GAME_NAME}/Objects/MMZ/MMZLightning.c ${GAME_NAME}/Objects/MMZ/Scarab.c ${GAME_NAME}/Objects/MMZ/PohBee.c ${GAME_NAME}/Objects/MMZ/MMZSetup.c ${GAME_NAME}/Objects/MMZ/ConveyorPlatform.c ${GAME_NAME}/Objects/MMZ/Piston.c ${GAME_NAME}/Objects/MMZ/Gachapandora.c ${GAME_NAME}/Objects/MMZ/EggPistonsMKII.c ${GAME_NAME}/Objects/MMZ/MMZWheel.c ${GAME_NAME}/Objects/MMZ/MatryoshkaBom.c ${GAME_NAME}/Objects/MMZ/MechaBu.c ${GAME_NAME}/Objects/MMZ/ConveyorWheel.c ${GAME_NAME}/Objects/MMZ/VanishPlatform.c ${GAME_NAME}/Objects/MMZ/RPlaneShifter.c ${GAME_NAME}/Objects/MMZ/SizeLaser.c ${GAME_NAME}/Objects/MMZ/SpikeCorridor.c ${GAME_NAME}/Objects/MMZ/BuzzSaw.c ${GAME_NAME}/Objects/MMZ/PlaneSeeSaw.c ${GAME_NAME}/Objects/MMZ/ConveyorBelt.c ${GAME_NAME}/Objects/MMZ/MMZ2Outro.c ${GAME_NAME}/Objects/MMZ/FarPlane.c ${GAME_NAME}/Objects/CPZ/Spiny.c ${GAME_NAME}/Objects/CPZ/RotatingStair.c ${GAME_NAME}/Objects/CPZ/CaterkillerJr.c ${GAME_NAME}/Objects/CPZ/TippingPlatform.c ${GAME_NAME}/Objects/CPZ/Ball.c ${GAME_NAME}/Objects/CPZ/ChemicalPool.c ${GAME_NAME}/Objects/CPZ/StickyPlatform.c ${GAME_NAME}/Objects/CPZ/Syringe.c ${GAME_NAME}/Objects/CPZ/CPZBoss.c ${GAME_NAME}/Objects/CPZ/Reagent.c ${GAME_NAME}/Objects/CPZ/DNARiser.c ${GAME_NAME}/Objects/CPZ/TwistedTubes.c ${GAME_NAME}/Objects/CPZ/Staircase.c ${GAME_NAME}/Objects/CPZ/ChemicalBall.c ${GAME_NAME}/Objects/CPZ/ChemBubble.c ${GAME_NAME}/Objects/CPZ/CPZShutter.c ${GAME_NAME}/Objects/CPZ/CPZ1Intro.c ${GAME_NAME}/Objects/CPZ/Bubbler.c ${GAME_NAME}/Objects/CPZ/Grabber.c ${GAME_NAME}/Objects/CPZ/CPZ2Outro.c ${GAME_NAME}/Objects/CPZ/CPZSetup.c ${GAME_NAME}/Objects/CPZ/AmoebaDroid.c ${GAME_NAME}/Objects/CPZ/TubeSpring.c ${GAME_NAME}/Objects/CPZ/TransportTube.c ${GAME_NAME}/Objects/CPZ/SpeedBooster.c ${GAME_NAME}/Objects/CPZ/OneWayDoor.c ${GAME_NAME}/Objects/CPZ/Springboard.c ${GAME_NAME}/Objects/HPZ/Redz.c ${GAME_NAME}/Objects/HPZ/Stegway.c ${GAME_NAME}/Objects/HPZ/Batbot.c ${GAME_NAME}/Objects/OOZ/Sol.c ${GAME_NAME}/Objects/OOZ/Octus.c ${GAME_NAME}/Objects/OOZ/PushSpring.c ${GAME_NAME}/Objects/OOZ/Valve.c ${GAME_NAME}/Objects/OOZ/Aquis.c ${GAME_NAME}/Objects/OOZ/Smog.c ${GAME_NAME}/Objects/OOZ/OOZ2Outro.c ${GAME_NAME}/Objects/OOZ/GasPlatform.c ${GAME_NAME}/Objects/OOZ/OOZ1Outro.c ${GAME_NAME}/Objects/OOZ/OOZFlames.c ${GAME_NAME}/Objects/OOZ/Hatch.c ${GAME_NAME}/Objects/OOZ/BallCannon.c ${GAME_NAME}/Objects/OOZ/OOZSetup.c ${GAME_NAME}/Objects/OOZ/MegaOctus.c ${GAME_NAME}/Objects/OOZ/MeterDroid.c ${GAME_NAME}/Objects/OOZ/PullSwitch.c ${GAME_NAME}/Objects/MSZ/MSZCutsceneST.c ${GAME_NAME}/Objects/MSZ/SeltzerWater.c ${GAME_NAME}/Objects/MSZ/SideBarrel.c ${GAME_NAME}/Objects/MSZ/Vultron.c ${GAME_NAME}/Objects/MSZ/SwingRope.c ${GAME_NAME}/Objects/MSZ/TornadoPath.c ${GAME_NAME}/Objects/MSZ/EggLoco.c ${GAME_NAME}/Objects/MSZ/SeltzerBottle.c ${GAME_NAME}/Objects/MSZ/Cactula.c ${GAME_NAME}/Objects/MSZ/LightBulb.c ${GAME_NAME}/Objects/MSZ/Armadiloid.c ${GAME_NAME}/Objects/MSZ/RotatingSpikes.c ${GAME_NAME}/Objects/MSZ/MSZCutsceneK.c ${GAME_NAME}/Objects/MSZ/BarStool.c 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