Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/BSS/BSS_Collected.h
338 views
1
#ifndef OBJ_BSS_COLLECTED_H
2
#define OBJ_BSS_COLLECTED_H
3
4
#include "Game.h"
5
6
typedef enum {
7
BSS_COLLECTED_RING,
8
BSS_COLLECTED_BLUE,
9
BSS_COLLECTED_BLUE_STOOD,
10
BSS_COLLECTED_GREEN,
11
BSS_COLLECTED_GREEN_STOOD,
12
BSS_COLLECTED_PINK,
13
} BSS_CollectedTypes;
14
15
// Object Class
16
struct ObjectBSS_Collected {
17
RSDK_OBJECT
18
};
19
20
// Entity Class
21
struct EntityBSS_Collected {
22
RSDK_ENTITY
23
int32 type;
24
int32 timer;
25
};
26
27
// Object Struct
28
extern ObjectBSS_Collected *BSS_Collected;
29
30
// Standard Entity Events
31
void BSS_Collected_Update(void);
32
void BSS_Collected_LateUpdate(void);
33
void BSS_Collected_StaticUpdate(void);
34
void BSS_Collected_Draw(void);
35
void BSS_Collected_Create(void *data);
36
void BSS_Collected_StageLoad(void);
37
#if GAME_INCLUDE_EDITOR
38
void BSS_Collected_EditorDraw(void);
39
void BSS_Collected_EditorLoad(void);
40
#endif
41
void BSS_Collected_Serialize(void);
42
43
// Extra Entity Functions
44
45
#endif //! OBJ_BSS_COLLECTED_H
46
47