Path: blob/master/SonicMania/Objects/BSS/BSS_HUD.h
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#ifndef OBJ_BSS_HUD_H1#define OBJ_BSS_HUD_H23#include "Game.h"45// Object Class6struct ObjectBSS_HUD {7RSDK_OBJECT8uint16 aniFrames;9};1011// Entity Class12struct EntityBSS_HUD {13RSDK_ENTITY14Animator sphereAnimator;15Animator ringAnimator;16Animator numbersAnimator;17};1819// Object Struct20extern ObjectBSS_HUD *BSS_HUD;2122// Standard Entity Events23void BSS_HUD_Update(void);24void BSS_HUD_LateUpdate(void);25void BSS_HUD_StaticUpdate(void);26void BSS_HUD_Draw(void);27void BSS_HUD_Create(void *data);28void BSS_HUD_StageLoad(void);29#if GAME_INCLUDE_EDITOR30void BSS_HUD_EditorDraw(void);31void BSS_HUD_EditorLoad(void);32#endif33void BSS_HUD_Serialize(void);3435// Extra Entity Functions36void BSS_HUD_DrawNumbers(int32 value, Vector2 *drawPos);3738#endif //! OBJ_BSS_HUD_H394041