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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/BSS/BSS_HUD.h
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#ifndef OBJ_BSS_HUD_H
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#define OBJ_BSS_HUD_H
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#include "Game.h"
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// Object Class
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struct ObjectBSS_HUD {
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RSDK_OBJECT
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uint16 aniFrames;
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};
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// Entity Class
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struct EntityBSS_HUD {
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RSDK_ENTITY
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Animator sphereAnimator;
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Animator ringAnimator;
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Animator numbersAnimator;
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};
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// Object Struct
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extern ObjectBSS_HUD *BSS_HUD;
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// Standard Entity Events
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void BSS_HUD_Update(void);
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void BSS_HUD_LateUpdate(void);
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void BSS_HUD_StaticUpdate(void);
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void BSS_HUD_Draw(void);
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void BSS_HUD_Create(void *data);
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void BSS_HUD_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void BSS_HUD_EditorDraw(void);
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void BSS_HUD_EditorLoad(void);
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#endif
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void BSS_HUD_Serialize(void);
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// Extra Entity Functions
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void BSS_HUD_DrawNumbers(int32 value, Vector2 *drawPos);
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#endif //! OBJ_BSS_HUD_H
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