#ifndef OBJ_BSS_HORIZON_H
#define OBJ_BSS_HORIZON_H
#include "Game.h"
struct ObjectBSS_Horizon {
RSDK_OBJECT
uint16 aniFrames;
};
struct EntityBSS_Horizon {
RSDK_ENTITY
Animator horizonAnimator;
};
extern ObjectBSS_Horizon *BSS_Horizon;
void BSS_Horizon_Update(void);
void BSS_Horizon_LateUpdate(void);
void BSS_Horizon_StaticUpdate(void);
void BSS_Horizon_Draw(void);
void BSS_Horizon_Create(void *data);
void BSS_Horizon_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void BSS_Horizon_EditorDraw(void);
void BSS_Horizon_EditorLoad(void);
#endif
void BSS_Horizon_Serialize(void);
#endif