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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/CPZ/CPZ2Outro.h
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#ifndef OBJ_CPZ2OUTRO_H
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#define OBJ_CPZ2OUTRO_H
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#include "Game.h"
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// Object Class
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struct ObjectCPZ2Outro {
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RSDK_OBJECT
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int32 unused;
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EntityEggPrison *eggPrison;
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};
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// Entity Class
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struct EntityCPZ2Outro {
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MANIA_CUTSCENE_BASE
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};
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// Object Struct
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extern ObjectCPZ2Outro *CPZ2Outro;
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// Standard Entity Events
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void CPZ2Outro_Update(void);
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void CPZ2Outro_LateUpdate(void);
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void CPZ2Outro_StaticUpdate(void);
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void CPZ2Outro_Draw(void);
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void CPZ2Outro_Create(void *data);
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void CPZ2Outro_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void CPZ2Outro_EditorDraw(void);
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void CPZ2Outro_EditorLoad(void);
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#endif
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void CPZ2Outro_Serialize(void);
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// Extra Entity Functions
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void CPZ2Outro_SetupCutscene(void);
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bool32 CPZ2Outro_Cutscene_Outro(EntityCutsceneSeq *host);
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#endif //! OBJ_CPZ2OUTRO_H
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