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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Common/FlingRamp.h
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#ifndef OBJ_FLINGRAMP_H
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#define OBJ_FLINGRAMP_H
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#include "Game.h"
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// Object Class
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struct ObjectFlingRamp {
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RSDK_OBJECT
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Hitbox hitboxRamp;
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};
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// Entity Class
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struct EntityFlingRamp {
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RSDK_ENTITY
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};
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// Object Struct
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extern ObjectFlingRamp *FlingRamp;
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// Standard Entity Events
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void FlingRamp_Update(void);
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void FlingRamp_LateUpdate(void);
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void FlingRamp_StaticUpdate(void);
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void FlingRamp_Draw(void);
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void FlingRamp_Create(void *data);
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void FlingRamp_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void FlingRamp_EditorDraw(void);
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void FlingRamp_EditorLoad(void);
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#endif
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void FlingRamp_Serialize(void);
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// Extra Entity Functions
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#endif //! OBJ_FLINGRAMP_H
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