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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Common/ForceSpin.h
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#ifndef OBJ_FORCESPIN_H
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#define OBJ_FORCESPIN_H
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#include "Game.h"
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// Object Class
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struct ObjectForceSpin {
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RSDK_OBJECT
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uint16 aniFrames;
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};
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// Entity Class
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struct EntityForceSpin {
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RSDK_ENTITY
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int32 size;
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int32 negAngle;
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Animator animator;
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};
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// Object Struct
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extern ObjectForceSpin *ForceSpin;
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// Standard Entity Events
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void ForceSpin_Update(void);
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void ForceSpin_LateUpdate(void);
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void ForceSpin_StaticUpdate(void);
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void ForceSpin_Draw(void);
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void ForceSpin_Create(void *data);
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void ForceSpin_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void ForceSpin_EditorDraw(void);
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void ForceSpin_EditorLoad(void);
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#endif
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void ForceSpin_Serialize(void);
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// Extra Entity Functions
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void ForceSpin_DrawSprites(void);
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void ForceSpin_SetPlayerState(EntityPlayer *player);
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#endif //! OBJ_FORCESPIN_H
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