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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Common/PlatformNode.h
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#ifndef OBJ_PLATFORMNODE_H
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#define OBJ_PLATFORMNODE_H
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#include "Game.h"
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// Object Class
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struct ObjectPlatformNode {
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RSDK_OBJECT
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uint16 aniFrames; // used only in-editor
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};
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// Entity Class
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struct EntityPlatformNode {
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RSDK_ENTITY
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int32 nodeFlag;
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Animator animator;
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};
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// Object Struct
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extern ObjectPlatformNode *PlatformNode;
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// Standard Entity Events
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void PlatformNode_Update(void);
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void PlatformNode_LateUpdate(void);
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void PlatformNode_StaticUpdate(void);
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void PlatformNode_Draw(void);
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void PlatformNode_Create(void *data);
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void PlatformNode_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void PlatformNode_EditorDraw(void);
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void PlatformNode_EditorLoad(void);
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#endif
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void PlatformNode_Serialize(void);
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// Extra Entity Functions
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#endif //! OBJ_PLATFORMNODE_H
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