Path: blob/master/SonicMania/Objects/Credits/CreditsSetup.h
338 views
#ifndef OBJ_CREDITSSETUP_H1#define OBJ_CREDITSSETUP_H23#include "Game.h"45// Object Class6struct ObjectCreditsSetup {7RSDK_OBJECT8int32 unused1;9int32 creditsTrack;10EntityFXFade *fxFade;11bool32 started;12bool32 skipped;13int32 scrollPos;14int32 creditsPos;15int32 creditsSize;16};1718// Entity Class19struct EntityCreditsSetup {20RSDK_ENTITY21};2223// Object Struct24extern ObjectCreditsSetup *CreditsSetup;2526// Standard Entity Events27void CreditsSetup_Update(void);28void CreditsSetup_LateUpdate(void);29void CreditsSetup_StaticUpdate(void);30void CreditsSetup_Draw(void);31void CreditsSetup_Create(void *data);32void CreditsSetup_StageLoad(void);33#if GAME_INCLUDE_EDITOR34void CreditsSetup_EditorDraw(void);35void CreditsSetup_EditorLoad(void);36#endif37void CreditsSetup_Serialize(void);3839// Extra Entity Functions40void CreditsSetup_LoadCreditsStrings(void);4142#endif //! OBJ_CREDITSSETUP_H434445