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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Credits/TryAgainE.h
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#ifndef OBJ_TRYAGAINE_H
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#define OBJ_TRYAGAINE_H
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#include "Game.h"
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#if MANIA_USE_PLUS
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// Object Class
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struct ObjectTryAgainE {
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RSDK_OBJECT
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uint16 aniFrames;
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uint16 playerFrames;
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};
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// Entity Class
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struct EntityTryAgainE {
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RSDK_ENTITY
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StateMachine(state);
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int32 timer;
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int32 unused1;
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int32 unused2;
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Animator mainAnimator;
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Animator handUpAnimator;
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Animator handDownAnimator;
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Animator player1Animator;
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Animator player2Animator;
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};
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// Object Struct
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extern ObjectTryAgainE *TryAgainE;
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// Standard Entity Events
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void TryAgainE_Update(void);
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void TryAgainE_LateUpdate(void);
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void TryAgainE_StaticUpdate(void);
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void TryAgainE_Draw(void);
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void TryAgainE_Create(void *data);
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void TryAgainE_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void TryAgainE_EditorDraw(void);
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void TryAgainE_EditorLoad(void);
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#endif
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void TryAgainE_Serialize(void);
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// Extra Entity Functions
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void TryAgainE_SetupEmeralds(void);
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void TryAgainE_State_Stinger(void);
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#endif
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#endif //! OBJ_TRYAGAINE_H
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