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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/ERZ/ERZRider.h
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#ifndef OBJ_ERZRIDER_H
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#define OBJ_ERZRIDER_H
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#include "Game.h"
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// Object Class
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struct ObjectERZRider {
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RSDK_OBJECT
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uint16 aniFrames;
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};
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// Entity Class
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struct EntityERZRider {
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RSDK_ENTITY
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StateMachine(state);
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StateMachine(stateDraw);
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Vector2 startPos;
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bool32 isJimmy;
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int32 unused1;
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int32 unused2;
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Animator mainAnimator;
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Animator jimmyAnimator;
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Animator wheelAnimator;
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Animator thrustAnimator;
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Animator unusedAnimator1;
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Animator unusedAnimator2;
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};
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// Object Struct
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extern ObjectERZRider *ERZRider;
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// Standard Entity Events
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void ERZRider_Update(void);
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void ERZRider_LateUpdate(void);
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void ERZRider_StaticUpdate(void);
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void ERZRider_Draw(void);
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void ERZRider_Create(void *data);
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void ERZRider_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void ERZRider_EditorDraw(void);
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void ERZRider_EditorLoad(void);
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#endif
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void ERZRider_Serialize(void);
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// Extra Entity Functions
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void ERZRider_Draw_Rider(void);
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#endif //! OBJ_ERZRIDER_H
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