#ifndef OBJ_ERZSETUP_H
#define OBJ_ERZSETUP_H
#include "Game.h"
struct ObjectERZSetup {
RSDK_OBJECT
int32 aniTileTimer;
int32 timer;
uint16 aniTiles;
};
struct EntityERZSetup {
RSDK_ENTITY
};
extern ObjectERZSetup *ERZSetup;
void ERZSetup_Update(void);
void ERZSetup_LateUpdate(void);
void ERZSetup_StaticUpdate(void);
void ERZSetup_Draw(void);
void ERZSetup_Create(void *data);
void ERZSetup_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void ERZSetup_EditorDraw(void);
void ERZSetup_EditorLoad(void);
#endif
void ERZSetup_Serialize(void);
void ERZSetup_Scanline_Sky(ScanlineInfo *scanlines);
#endif