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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/ERZ/RingField.h
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#ifndef OBJ_RINGFIELD_H
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#define OBJ_RINGFIELD_H
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#include "Game.h"
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// Object Class
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struct ObjectRingField {
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RSDK_OBJECT
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uint16 aniFrames;
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};
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// Entity Class
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struct EntityRingField {
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RSDK_ENTITY
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StateMachine(state); // unused
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Vector2 size;
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int32 frequency;
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int32 fluctuation;
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bool32 running;
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int32 unused1;
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Vector2 startPos;
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int32 timer;
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Hitbox hitbox;
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Animator animator;
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};
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// Object Struct
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extern ObjectRingField *RingField;
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// Standard Entity Events
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void RingField_Update(void);
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void RingField_LateUpdate(void);
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void RingField_StaticUpdate(void);
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void RingField_Draw(void);
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void RingField_Create(void *data);
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void RingField_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void RingField_EditorDraw(void);
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void RingField_EditorLoad(void);
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#endif
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void RingField_Serialize(void);
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// Extra Entity Functions
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void RingField_GetRingSpawnPos(Vector2 *pos);
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#endif //! OBJ_RINGFIELD_H
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