Path: blob/master/SonicMania/Objects/FBZ/FBZ2Outro.h
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#ifndef OBJ_FBZ2OUTRO_H1#define OBJ_FBZ2OUTRO_H23#include "Game.h"45#if MANIA_USE_PLUS6// Object Class7struct ObjectFBZ2Outro {8RSDK_OBJECT9};1011// Entity Class12struct EntityFBZ2Outro {13RSDK_ENTITY14int32 unused1;15};1617// Object Struct18extern ObjectFBZ2Outro *FBZ2Outro;1920// Standard Entity Events21void FBZ2Outro_Update(void);22void FBZ2Outro_LateUpdate(void);23void FBZ2Outro_StaticUpdate(void);24void FBZ2Outro_Draw(void);25void FBZ2Outro_Create(void *data);26void FBZ2Outro_StageLoad(void);27#if GAME_INCLUDE_EDITOR28void FBZ2Outro_EditorDraw(void);29void FBZ2Outro_EditorLoad(void);30#endif31void FBZ2Outro_Serialize(void);3233// Extra Entity Functions34void FBZ2Outro_StartCutscene(EntityFBZ2Outro *outro);3536bool32 FBZ2Outro_Cutscene_SetupGliders(EntityCutsceneSeq *host);37bool32 FBZ2Outro_Cutscene_RunToGlider(EntityCutsceneSeq *host);38bool32 FBZ2Outro_Cutscene_GlideAway(EntityCutsceneSeq *host);3940#endif4142#endif //! OBJ_FBZ2OUTRO_H434445