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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/FBZ/FBZ2Outro.h
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#ifndef OBJ_FBZ2OUTRO_H
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#define OBJ_FBZ2OUTRO_H
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#include "Game.h"
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#if MANIA_USE_PLUS
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// Object Class
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struct ObjectFBZ2Outro {
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RSDK_OBJECT
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};
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// Entity Class
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struct EntityFBZ2Outro {
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RSDK_ENTITY
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int32 unused1;
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};
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// Object Struct
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extern ObjectFBZ2Outro *FBZ2Outro;
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// Standard Entity Events
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void FBZ2Outro_Update(void);
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void FBZ2Outro_LateUpdate(void);
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void FBZ2Outro_StaticUpdate(void);
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void FBZ2Outro_Draw(void);
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void FBZ2Outro_Create(void *data);
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void FBZ2Outro_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void FBZ2Outro_EditorDraw(void);
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void FBZ2Outro_EditorLoad(void);
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#endif
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void FBZ2Outro_Serialize(void);
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// Extra Entity Functions
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void FBZ2Outro_StartCutscene(EntityFBZ2Outro *outro);
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bool32 FBZ2Outro_Cutscene_SetupGliders(EntityCutsceneSeq *host);
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bool32 FBZ2Outro_Cutscene_RunToGlider(EntityCutsceneSeq *host);
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bool32 FBZ2Outro_Cutscene_GlideAway(EntityCutsceneSeq *host);
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#endif
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#endif //! OBJ_FBZ2OUTRO_H
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