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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/FBZ/FBZSinkTrash.h
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#ifndef OBJ_FBZSINKTRASH_H
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#define OBJ_FBZSINKTRASH_H
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#include "Game.h"
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typedef enum {
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FBZSINKTRASH_SINK,
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FBZSINKTRASH_SOLID,
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FBZSINKTRASH_DECOR,
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} FBZSinkTrashTypes;
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// Object Class
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struct ObjectFBZSinkTrash {
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RSDK_OBJECT
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uint16 aniFrames;
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};
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// Entity Class
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struct EntityFBZSinkTrash {
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RSDK_ENTITY
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int32 type;
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Vector2 size;
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Vector2 trashPos[64];
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uint8 trashFrame[64];
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uint8 trashDir[64];
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Hitbox hitboxTrash;
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Hitbox hitboxDebris;
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Animator trashAnimator;
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Animator topAnimator;
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Animator mainAnimator;
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};
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// Object Struct
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extern ObjectFBZSinkTrash *FBZSinkTrash;
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// Standard Entity Events
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void FBZSinkTrash_Update(void);
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void FBZSinkTrash_LateUpdate(void);
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void FBZSinkTrash_StaticUpdate(void);
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void FBZSinkTrash_Draw(void);
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void FBZSinkTrash_Create(void *data);
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void FBZSinkTrash_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void FBZSinkTrash_EditorDraw(void);
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void FBZSinkTrash_EditorLoad(void);
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#endif
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void FBZSinkTrash_Serialize(void);
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// Extra Entity Functions
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#endif //! OBJ_FBZSINKTRASH_H
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