#ifndef OBJ_MAGSPIKEBALL_H
#define OBJ_MAGSPIKEBALL_H
#include "Game.h"
struct ObjectMagSpikeBall {
RSDK_OBJECT
Hitbox hitboxSpikeBall;
uint16 aniFrames;
};
struct EntityMagSpikeBall {
RSDK_ENTITY
Animator animator;
};
extern ObjectMagSpikeBall *MagSpikeBall;
void MagSpikeBall_Update(void);
void MagSpikeBall_LateUpdate(void);
void MagSpikeBall_StaticUpdate(void);
void MagSpikeBall_Draw(void);
void MagSpikeBall_Create(void *data);
void MagSpikeBall_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void MagSpikeBall_EditorDraw(void);
void MagSpikeBall_EditorLoad(void);
#endif
void MagSpikeBall_Serialize(void);
#endif