#ifndef OBJ_MINE_H
#define OBJ_MINE_H
#include "Game.h"
struct ObjectMine {
RSDK_OBJECT
uint16 aniFrames;
Hitbox hitboxMine;
uint16 sfxExplosion;
};
struct EntityMine {
RSDK_ENTITY
int32 timer;
Animator animator;
};
extern ObjectMine *Mine;
void Mine_Update(void);
void Mine_LateUpdate(void);
void Mine_StaticUpdate(void);
void Mine_Draw(void);
void Mine_Create(void *data);
void Mine_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void Mine_EditorDraw(void);
void Mine_EditorLoad(void);
#endif
void Mine_Serialize(void);
#if MANIA_USE_PLUS
void Mine_CheckMightyHit(void);
#endif
#endif