#ifndef OBJ_BURNINGLOG_H
#define OBJ_BURNINGLOG_H
#include "Game.h"
struct ObjectBurningLog {
RSDK_OBJECT
uint16 aniFrames;
Hitbox hitboxPlatform;
Hitbox hitboxFlame;
};
struct EntityBurningLog {
RSDK_ENTITY
Animator animator;
int32 timer;
};
extern ObjectBurningLog *BurningLog;
void BurningLog_Update(void);
void BurningLog_LateUpdate(void);
void BurningLog_StaticUpdate(void);
void BurningLog_Draw(void);
void BurningLog_Create(void *data);
void BurningLog_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void BurningLog_EditorDraw(void);
void BurningLog_EditorLoad(void);
#endif
void BurningLog_Serialize(void);
#endif