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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/GHZ/GHZCutsceneK.h
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#ifndef OBJ_GHZCUTSCENEK_H
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#define OBJ_GHZCUTSCENEK_H
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#include "Game.h"
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// Object Class
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struct ObjectGHZCutsceneK {
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RSDK_OBJECT
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int32 unused1;
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};
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// Entity Class
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struct EntityGHZCutsceneK {
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MANIA_CUTSCENE_BASE
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};
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// Object Struct
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extern ObjectGHZCutsceneK *GHZCutsceneK;
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// Standard Entity Events
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void GHZCutsceneK_Update(void);
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void GHZCutsceneK_LateUpdate(void);
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void GHZCutsceneK_StaticUpdate(void);
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void GHZCutsceneK_Draw(void);
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void GHZCutsceneK_Create(void *data);
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void GHZCutsceneK_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void GHZCutsceneK_EditorDraw(void);
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void GHZCutsceneK_EditorLoad(void);
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#endif
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void GHZCutsceneK_Serialize(void);
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// Extra Entity Functions
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bool32 GHZCutsceneK_Cutscene_None(void);
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#endif //! OBJ_GHZCUTSCENEK_H
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