Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/GHZ/SpikeLog.h
338 views
1
#ifndef OBJ_SPIKELOG_H
2
#define OBJ_SPIKELOG_H
3
4
#include "Game.h"
5
6
// Object Class
7
struct ObjectSpikeLog {
8
RSDK_OBJECT
9
bool32 hasAchievement;
10
uint8 timer;
11
uint16 aniFrames;
12
Hitbox hitboxSpikeLog;
13
Hitbox hitboxBurnLog;
14
};
15
16
// Entity Class
17
struct EntitySpikeLog {
18
RSDK_ENTITY
19
StateMachine(state);
20
uint8 frame;
21
Animator animator;
22
};
23
24
// Object Struct
25
extern ObjectSpikeLog *SpikeLog;
26
27
// Standard Entity Events
28
void SpikeLog_Update(void);
29
void SpikeLog_LateUpdate(void);
30
void SpikeLog_StaticUpdate(void);
31
void SpikeLog_Draw(void);
32
void SpikeLog_Create(void *data);
33
void SpikeLog_StageLoad(void);
34
#if GAME_INCLUDE_EDITOR
35
void SpikeLog_EditorDraw(void);
36
void SpikeLog_EditorLoad(void);
37
#endif
38
void SpikeLog_Serialize(void);
39
40
// Extra Entity Functions
41
void SpikeLog_State_Main(void);
42
void SpikeLog_State_Burn(void);
43
44
#endif //! OBJ_SPIKELOG_H
45
46