Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/HCZ/ButtonDoor.h
338 views
1
#ifndef OBJ_BUTTONDOOR_H
2
#define OBJ_BUTTONDOOR_H
3
4
#include "Game.h"
5
6
typedef enum {
7
BUTTONDOOR_UP,
8
BUTTONDOOR_LEFT,
9
BUTTONDOOR_DOWN,
10
BUTTONDOOR_RIGHT,
11
} ButtonDoorOrientations;
12
13
// Object Class
14
struct ObjectButtonDoor {
15
RSDK_OBJECT
16
uint16 aniFrames;
17
uint16 sfxOpen;
18
};
19
20
// Entity Class
21
struct EntityButtonDoor {
22
RSDK_ENTITY
23
StateMachine(state);
24
Vector2 startPos;
25
Vector2 size;
26
Vector2 segmentSize;
27
int32 movePos;
28
int32 buttonTag;
29
int32 length;
30
EntityButton *taggedButton;
31
int32 duration;
32
uint8 orientation;
33
Hitbox hitbox;
34
Animator animator;
35
};
36
37
// Object Struct
38
extern ObjectButtonDoor *ButtonDoor;
39
40
// Standard Entity Events
41
void ButtonDoor_Update(void);
42
void ButtonDoor_LateUpdate(void);
43
void ButtonDoor_StaticUpdate(void);
44
void ButtonDoor_Draw(void);
45
void ButtonDoor_Create(void *data);
46
void ButtonDoor_StageLoad(void);
47
#if GAME_INCLUDE_EDITOR
48
void ButtonDoor_EditorDraw(void);
49
void ButtonDoor_EditorLoad(void);
50
#endif
51
void ButtonDoor_Serialize(void);
52
53
// Extra Entity Functions
54
void ButtonDoor_SetupSize(void);
55
void ButtonDoor_SetupTagLink(void);
56
void ButtonDoor_DrawSprites(void);
57
58
#endif //! OBJ_BUTTONDOOR_H
59
60