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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Helpers/BadnikHelpers.h
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#ifndef OBJ_BADNIKHELPERS_H
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#define OBJ_BADNIKHELPERS_H
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#include "Game.h"
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// Object Class
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struct ObjectBadnikHelpers {
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RSDK_OBJECT
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};
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// Entity Class
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struct EntityBadnikHelpers {
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RSDK_ENTITY
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};
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// Object Entity
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extern ObjectBadnikHelpers *BadnikHelpers;
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// Standard Entity Events
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void BadnikHelpers_Update(void);
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void BadnikHelpers_LateUpdate(void);
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void BadnikHelpers_StaticUpdate(void);
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void BadnikHelpers_Draw(void);
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void BadnikHelpers_Create(void *data);
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void BadnikHelpers_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void BadnikHelpers_EditorDraw(void);
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void BadnikHelpers_EditorLoad(void);
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#endif
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void BadnikHelpers_Serialize(void);
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// Extra Entity Functions
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// Handles oscillations
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void BadnikHelpers_BadnikBreak(void *badnik, bool32 destroy, bool32 spawnAnimals);
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void BadnikHelpers_BadnikBreakUnseeded(void *badnik, bool32 destroy, bool32 spawnAnimals);
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int32 BadnikHelpers_Oscillate(int32 origin, int32 speed, int32 amplitude);
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#endif //! OBJ_BADNIKHELPERS_H
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